Hyper Street Fighter 3 - Capcom Request Thread


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Deserves its own thread page. And its for those that share the same interests with SF3/SF series overall!


Yes but not as a remake or Remixed version akin to SSF2: HD Remix. But way more like "Hyper Super Street Fighter 2: Turbo" and taking its example of restoring everything about the game series characters wise.

A Hyper Street Fighter 3 wish List!

* A "Hyper" version game should allow for players to select from up to 3 different iteration/incarnations of the character roster of Street Fighter 3; New Generation, Street Fighter III 2nd Impact and Street Fighter III 3rd Strike. Taking this example from Hyper Super Street Fighter II. Which was a special version of Street Fighter II produced to commemorate the 15th anniversary of the SF series. The game's system is based on Super Turbo, but with the added feature of being able to select between characters from all five preceding iterations of Street Fighter II. Players can choose between "Normal", "Champ" ("Dash" in Japan), "Turbo", "Super" and "Super T" ("Super X" in Japan) versions of the game's cast and match against any other version!

* In Hyper Street Fighter 3 ('its working title'?) it'll be more or less the same situation whereby you could select any SF3 character iteration under this special combined version; SF3 New Generation Ryu Vs SF3 3rd Strike Ryu or New Generation Yang (who was a palatte swap of his brother Yun) vs 2nd Impact or 3rd Strike Yun for example?

With SF4 revitalising the fighting game industry at the moment, now would be the right time to make such a game and not wait for any particular anniversary to commemorate a special upgrade unlike Hyper Street Fighter was for Capcom to celebrate its 15th 'Anniversary' of the Street Fighter series mind you! Each particular version of a character will have the same set of moves, animation frames, hitbox priorities, damage ratios/scaling, their original game related character 'Select Screen' art, Defeated character art (From New Generation & 2nd Impact (Gill's art can be taken from the home console versions), Character Endings, Grading System, Special Moves/Super Arts (by game title), individual strengths & weakesses and voice samples of the games they represented. And go by the rules and setups of that particular title's system i.e.; the parry/blocking would be exactly same for a 'New Generation' or '2nd Impact' version of the characters unlike their '3rd Strike' incarnation.

* As a bonus. Many features that were dropped inbetween games titles such as the background stages from New Generation & 2nd Impact which weren't seen nor featured in SF3:3rd Strike. Could very well be restored and make a return, in a Hyper Street Fighter complilation title? Adding vastly to SF3 range of 'Background Stages' along with their original and remixed BGM (theme music).

* Add an additional 'Random Select' on the character select menu screen.

* An alternate fourth mode option to select a SF3 character which has excess to all of their 'Super Arts', much like the Street Fighter Alpha series only with the damage ratios/scaling turned way down for balancing purposes! Much 'akin' to the home console versions having their hit/damage detection and directions switched all on?! Also remove their 'turned-around state' in which a character is turned around (his or her back faces the opponent) after being hit in a certain way. Possibly remove their ability to use 'EX-moves' in this 4th mode seeing as using all 3 Super Arts gives them a superior 'rushdown advantage', that they'd naturally also need a good enough set of weaknesses in terms of a few sacrifices in other areas?

* The return of Shin-Akuma from 2nd Impact as a CPU challenging opponent and possibly a playable Gill (possibly toned down in damage scaling etc.) from the 2nd Impact & 3rd Strike home console versions. Regular playable Akuma should be only selectable from the 2nd Impact (ordinary version that is!) and 3rd Strike iteration.

* Bonus stages from all previous version. Sean's Basketball 'Parry tossing' from both 2nd Impact & 3rd Strike and the 'SUV Car' smash stage. With possibly a third all-new bonus stage made up for this special Hyper SF3 Game?

* Known SF3 gameplay 'glitches' removed from all previous versions, for any new present day incarnation (such as "Hyper" SF title) to be released!

* The Victory & Defeated artposes from New Generation and 2nd Impact to return in Hyper Street Fighter 3! New victory and defeated poses would have to be created and drawn up for 5 additional characters from 3rd Strike like; Chun Li, Makoto, Q, Remy and Twelve seeing as they weren't in the earlier versions of SF3 and don't have ones unlike everybody else does including Gill who has his art poses on the home console versions. It'll have to be cleaned up with a 720 to 1080p/i picture upgrade in terms of quality. Put into widescreen/letterbox format (*without stretching the image too much*) And perhaps the actual SF3 'background stages' might scroll past in the background opposed to the fighters in the foreground, should be fitted in here as a kind of update feature to improve the 'Hyper SF3 package' in the slight redesign improvement aspects overall!

Something like this for example...

http://www.giantbomb.com/street-fighter-iii-new-generation/61-21948/al l-images/52-175722/ken_big/51-711733/

But with a *worms eye* view of one of the SF3 stages in the background scrolling past from left to right, as the victor's poses above him/her etc.

* World Tour mode. Basically fight every single character in the game (20 including Gill)! With the strong possibility of facing off against Shin-Akuma and Q. Who only challenge single players after certain requirements are met.

* For the home console versions to have the following; An Arcade mode, Story mode, Survival mode, Vs Mode, Tournament mode, World Tour mode (hybrid tournament mode), Training mode, Bonus Stage practice mode, online feature (GGPO style netcodes), gallery mode, BGM excessibility (original themes, remixes and special complication BGM SF3 tracks) language settings (be able to switch the text onscreen and text/words in the game from English and Japanese.) and Colour-Edit Mode.

* All of the computer-controlled opponents in the single-player mode will fight in "3rd Strike" mode, or if possible and Capcom makes an all-new 'fourth' mode for that to be the main feature for CPU controlled opponents.


Think thats what SF fans everywhere should be really asking and aiming for! If Capcom smells the money i'll definitely give out plenty to have several 'Hyper Street Fighter 3's on both the PS3 and XBox-360 should they produce a Hyper SF3 iteration in that manner DEFINITELY!!!

[]

ST4



http://en.wikipedia.org/wiki/Street_Fighter_Anniversary_Collection#Hyp er_Street_Fighter_II_-_The_Anniversary_Edition


Spill.com Reviews ROTF http://www.youtube.com/watch?v=r9LAXNzrOvc&feature=related

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This idea is cool its similar to what they did in alpha anthology with the Hyper Street Fighter Alpha that was cool too bad it only had vs mode though. But it would be even better with SF III the reason i would love this is because ive actually never played New Generation or 2nd impact back in the 90s my friend gave me SF3:TS for dream cast and i was hooked until it stopped working.

So now ive been trying to get the best of the series i have the anniversary(before purchasing i thought it had all three versions but at the time i was happy with TS), alpha anthology(i like it but A3 can be sorta broken at times i mostly play it for cody), i got SF4 thought it was ok and i now have SSFIV i really like this one it seems much better than SF4. My friends dont like it because instead of thinking of it as SF4 they just want another SF3 so they always compare them i see them as two different games in there own right.

The other reason i outlooked NG and SI was because at the time i thought it was just TS with less stuff but after researching i found out how different they are beyond characters. Also i have SSF2THDR on my ps3 i downloaded off a friends account(good thing i didnt pay for it)the sprites look really bad, musics okay, they made guiles super much easier to do, i can't put my finger on it its not terrible but not really SF2.

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Playing ST at highlevel gameplay is about tactics and execution of special moves!

Its not meant to be easy, thats where the skill level comes in of course.

Thanks for the support though player!(**Thumbs Up**) Next thing to do is make a page full of all this designed out on a page with jpeg images, 'Frame data', character chart info and diagrams etc to illustrate my points further still with a layout of what i mean and discussion points being talked about with experienced fellow fans like yourself etc!

I'll get back to ya.



ST4



Spill.com Reviews ROTF http://www.youtube.com/watch?v=r9LAXNzrOvc&feature=related

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btw have you ever thought of putting this on other sites like srk, or eventhubs?

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Maybe the Street Fighter Capcom Unity threads. SRK and its arguing and putting newcomers through all kinds of crap truly annoys me to no end and its pathetic rating/reputation business is total B.S. EventHubs on the other hand? Been there done that, although its still good for information though.

Yeah if anything i wouldn't mind putting this up on Capcom Unity Boards or Giant Bomb at the very least.



ST4


Spill.com Reviews ROTF http://www.youtube.com/watch?v=r9LAXNzrOvc&feature=related

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I think another great idea would be to have the Victory & Defeated artposes from New Generation and 2nd Impact to return in a Hyper Street Fighter 3!

Although new victory and defeated poses would have to be created and drawn up for Chun Li, Makoto, Q, Remy and Twelve seeing as they weren't in the earlier versions of SF3 and don't have that unlike everybody else does including Gill who has his art poses on the home console versions.

Seeing this art scroll past the screen again after so long would be great. It'll have to be cleaned up with a 720 to 1080p/i picture upgrade in terms of quality. put into widescreen/letterbox (*without stretching the image too much*) And perhaps the actual SF3 'background stages' might scroll past in the background opposed to the fighters in the foreground, could be fitted in here as a kind-of update feature to improve the Hyper SF3 package all round!

Something like this for example...

http://www.giantbomb.com/street-fighter-iii-new-generation/61-21948/al l-images/52-175722/ken_big/51-711733/

But with a *worms eye* view of one of the SF3 stages in the background scrolling past from left to right, as the victor's poses above him/her etc.



I'll *recon* my post above for this idea!


ST4


Spill.com Reviews ROTF http://www.youtube.com/watch?v=r9LAXNzrOvc&feature=related

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Hopefully most of this ("Hyper Street Fighter 3" request) can be applied to "Street Fighter: 3rd Strike - Online"! thats has been recently announced by Capcom via news reports online, by the time of the TGS next month (Tokyo, Game, Show.)



ST4


Look man F&%k Google and Yahoo, ask me!

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Haven't been here in awhile lol but yeah SF3 online looks promising

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AGREED


Street Fighter III 3rd Strike Online Edition (links)

Street Fighter 3: 3rd Strike - E3 Trailer

http://www.youtube.com/watch?v=7uPuRm9G-zA

Street Fighter III Third Strike: Online Edition Developer Walkthrough 1

http://www.youtube.com/watch?v=XB_dN9xj5s4

Street Fighter III Third Strike: Online Edition Developer Walkthrough 2

http://www.youtube.com/watch?v=gwAbYjBBLgM&feature=mfu_in_order&am p;list=UL

Interview - Street Fighter III: 3rd Strike

http://www.youtube.com/watch?v=nuX-no-3mts&feature=related

From Event Hubs

Street Fighter 3 Third Strike Online Edition

FEATURES (Important infomation highlighted in 'bold'!)

• Street Fighter® Continues: Set in a timeline after Street Fighter® IV, follow the next chapter in the epic Street Fighter universe.

• GGPO-Enabled online play: "Street Fighter 3: Third Strike Online Edition" will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.

• Unchanged Arcade Gameplay: Utmost care was taken to maintain an arcade perfect experience and preserve the deep gameplay system that has become revered as one of the most sophisticated in the fighting genre.

• Upgraded visuals: With new art and UI matched to hand-tuned HD filtering options, players can customize their viewing experience to their preference, even playing in a simulated arcade cabinet.

YouTube replay Sharing: Not only will players be able to watch local and global match replays in-game, but with a click of a button they can upload replays directly to YouTube to share with the rest of the world.

Watch with Friends: A new channel that broadcasts a continuous live feed of the best match being played at any given moment, and also enables searches for specific matches to be viewed solo or with buddies.

Special Features and unlockables: Optional side panel appears on-screen to provide challenges and track progress as players push their limits to unlock achievements and rewards.

• There is a trial/challenges mode just like SF4. They have a basic and expert parrying mode, and then set of trials for each character just like SF4. I saw the producer of 3s online going through a bunch with Akuma, and they get pretty hardcore as you go further into the game.

• One of the parry challenges on expert was EVO MOMENT #37, Daigo vs. Justin. Chun-Li against Ken, on Ken's stage... exactly the same setup. You have to parry all of Chun's attacks and then hit the same combo as Daigo did (Jumping Hard Kick, Crouching Medium Kick, Shoryuken, Cancel into Super).

• Ton of screen options: There was a smoothed filter, no filter, and you could even turn on scanlines. There was also a stretched mode which didn't look that great, but a widescreen mode which retains the look of the game while giving you more screen real estate to look at.

• You've seen the challenges and achievements that are on the left and right side of the game screen - when you complete these you earn points to unlock a ton of stuff, character art, remixed tracks, etc.

GGPO enabled.

• GGPO - 8 player quarter match!

YouTube Sharing.

Enhanced visuals.

• Arcade Perfect port.

Summer 2011 release date.

Later addtions

Gameplay details and general info

• This game is more arcade perfect than any console port of SF3 3s to date.

• Capcom said the GGPO experience with the console port is better than how GGPO played on the PC. Apparently they dialed in some of the settings a bit.

• There is a DLC (Downloadable Content) section, but Capcom couldn't talk about it yet.

• Gill is still playable, but he's an unlockable character. He's not available in any kind of ranked or tournament modes, though.

• A quick rematch feature exists along with a random character select option.

Stage select before fighting somebody is now in the game.

A couple of game crashing bugs were fixed. This is of the game crash/freeze fix variety, nothing that impacts gameplay.

• There won't be a PC release at launch, but it's not something that can be ruled out yet.

• Stun numbers and damage numbers will also be viewable.

There's a two player training mode option, but it's offline only.

• You can check the credits list for the names of pro players in the community that were consulted when creating this title.

• No plans for a rebalanced patch at any point.

Graphic options and notes

Three filters in the game. Crisp, Smooth and None, in addition to the previously mentioned scanline filter.

• The graphic filters do not introduce any kind of input lag.

• In full widescreen mode, the image is stretched a little bit. There's a secondary widescreen mode which doesn't do any stretching and keeps the original 4:3 aspect ratio.

• Capcom went back and grabbed some of the original artwork from the game and rescanned it in HD (said to be "Super-HD" actually?). There's also some fan art in there as well.

The sprites were not edited in any way, and if you want to see them how they were, you can turn off all of the graphical filters.

Stage backgrounds from "New Generation" and "2nd Impact" are not available in the vault as unlockables.



• All of the colors that were available in the home console versions are in this one as well.

YouTube upload, match saving, group viewing

• A replay match database is searchable by keywords, player rank and other things. You can also put together a playlist.

• On the PS3 version, you can upload matches to your own YouTube account.

• There's a watch with friends feature, where you can download replays and talk with your friends while they're going on. For example, if there's a tournament, you can grab the matches from it and sit back and check them out with other people.

Challenges and unlockables

• There are hundreds of dynamic challenges to take on. These are the achievements on the sides of the screen as you're playing, the left side for player 1 and the right for player 2. Players have to be signed into an account for the dynamic challenges to come up.

• There is over 200 pieces of unlockable content in the vault. Artwork, remixed themes and many other things.

Music

• Remixed music and default music is available.

• All of the sounds and music were reripped in higher quality from the original arcade release. No sounds or voices were changed.

New Generation and 2nd Impact character themes are not available.

June 8, 2011



Agreed, get hype!



ST4




Virtua Fighter 5-FS For X-Box360 Console Segahttp://www.youtube.com/watch?v=ETrdHIauxVs

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