Hyper Street Fighter 3 - Capcom Request Thread
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Deserves its own thread page. And its for those that share the same interests with SF3/SF series overall!
Yes but not as a remake or Remixed version akin to SSF2: HD Remix. But way more like "Hyper Super Street Fighter 2: Turbo" and taking its example of restoring everything about the game series characters wise.
A Hyper Street Fighter 3 wish List!
* A "Hyper" version game should allow for players to select from up to 3 different iteration/incarnations of the character roster of Street Fighter 3; New Generation, Street Fighter III 2nd Impact and Street Fighter III 3rd Strike. Taking this example from Hyper Super Street Fighter II. Which was a special version of Street Fighter II produced to commemorate the 15th anniversary of the SF series. The game's system is based on Super Turbo, but with the added feature of being able to select between characters from all five preceding iterations of Street Fighter II. Players can choose between "Normal", "Champ" ("Dash" in Japan), "Turbo", "Super" and "Super T" ("Super X" in Japan) versions of the game's cast and match against any other version!
* In Hyper Street Fighter 3 ('its working title'?) it'll be more or less the same situation whereby you could select any SF3 character iteration under this special combined version; SF3 New Generation Ryu Vs SF3 3rd Strike Ryu or New Generation Yang (who was a palatte swap of his brother Yun) vs 2nd Impact or 3rd Strike Yun for example?
With SF4 revitalising the fighting game industry at the moment, now would be the right time to make such a game and not wait for any particular anniversary to commemorate a special upgrade unlike Hyper Street Fighter was for Capcom to celebrate its 15th 'Anniversary' of the Street Fighter series mind you! Each particular version of a character will have the same set of moves, animation frames, hitbox priorities, damage ratios/scaling, their original game related character 'Select Screen' art, Defeated character art (From New Generation & 2nd Impact (Gill's art can be taken from the home console versions), Character Endings, Grading System, Special Moves/Super Arts (by game title), individual strengths & weakesses and voice samples of the games they represented. And go by the rules and setups of that particular title's system i.e.; the parry/blocking would be exactly same for a 'New Generation' or '2nd Impact' version of the characters unlike their '3rd Strike' incarnation.
* As a bonus. Many features that were dropped inbetween games titles such as the background stages from New Generation & 2nd Impact which weren't seen nor featured in SF3:3rd Strike. Could very well be restored and make a return, in a Hyper Street Fighter complilation title? Adding vastly to SF3 range of 'Background Stages' along with their original and remixed BGM (theme music).
* Add an additional 'Random Select' on the character select menu screen.
* An alternate fourth mode option to select a SF3 character which has excess to all of their 'Super Arts', much like the Street Fighter Alpha series only with the damage ratios/scaling turned way down for balancing purposes! Much 'akin' to the home console versions having their hit/damage detection and directions switched all on?! Also remove their 'turned-around state' in which a character is turned around (his or her back faces the opponent) after being hit in a certain way. Possibly remove their ability to use 'EX-moves' in this 4th mode seeing as using all 3 Super Arts gives them a superior 'rushdown advantage', that they'd naturally also need a good enough set of weaknesses in terms of a few sacrifices in other areas?
* The return of Shin-Akuma from 2nd Impact as a CPU challenging opponent and possibly a playable Gill (possibly toned down in damage scaling etc.) from the 2nd Impact & 3rd Strike home console versions. Regular playable Akuma should be only selectable from the 2nd Impact (ordinary version that is!) and 3rd Strike iteration.
* Bonus stages from all previous version. Sean's Basketball 'Parry tossing' from both 2nd Impact & 3rd Strike and the 'SUV Car' smash stage. With possibly a third all-new bonus stage made up for this special Hyper SF3 Game?
* Known SF3 gameplay 'glitches' removed from all previous versions, for any new present day incarnation (such as "Hyper" SF title) to be released!
* The Victory & Defeated artposes from New Generation and 2nd Impact to return in Hyper Street Fighter 3! New victory and defeated poses would have to be created and drawn up for 5 additional characters from 3rd Strike like; Chun Li, Makoto, Q, Remy and Twelve seeing as they weren't in the earlier versions of SF3 and don't have ones unlike everybody else does including Gill who has his art poses on the home console versions. It'll have to be cleaned up with a 720 to 1080p/i picture upgrade in terms of quality. Put into widescreen/letterbox format (*without stretching the image too much*) And perhaps the actual SF3 'background stages' might scroll past in the background opposed to the fighters in the foreground, should be fitted in here as a kind of update feature to improve the 'Hyper SF3 package' in the slight redesign improvement aspects overall!
Something like this for example...
http://www.giantbomb.com/street-fighter-iii-new-generation/61-21948/al l-images/52-175722/ken_big/51-711733/
But with a *worms eye* view of one of the SF3 stages in the background scrolling past from left to right, as the victor's poses above him/her etc.
* World Tour mode. Basically fight every single character in the game (20 including Gill)! With the strong possibility of facing off against Shin-Akuma and Q. Who only challenge single players after certain requirements are met.
* For the home console versions to have the following; An Arcade mode, Story mode, Survival mode, Vs Mode, Tournament mode, World Tour mode (hybrid tournament mode), Training mode, Bonus Stage practice mode, online feature (GGPO style netcodes), gallery mode, BGM excessibility (original themes, remixes and special complication BGM SF3 tracks) language settings (be able to switch the text onscreen and text/words in the game from English and Japanese.) and Colour-Edit Mode.
* All of the computer-controlled opponents in the single-player mode will fight in "3rd Strike" mode, or if possible and Capcom makes an all-new 'fourth' mode for that to be the main feature for CPU controlled opponents.
Think thats what SF fans everywhere should be really asking and aiming for! If Capcom smells the money i'll definitely give out plenty to have several 'Hyper Street Fighter 3's on both the PS3 and XBox-360 should they produce a Hyper SF3 iteration in that manner DEFINITELY!!!
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ST4
http://en.wikipedia.org/wiki/Street_Fighter_Anniversary_Collection#Hyp er_Street_Fighter_II_-_The_Anniversary_Edition
Spill.com Reviews ROTF http://www.youtube.com/watch?v=r9LAXNzrOvc&feature=related