Disappointing installment


The third installment of Thief was a bit of a let down in both story and game play. All of the new features of the game play have both strong and weak points. For instance, the ability to switch from first person to third person perspective is welcome and sometimes necessary in some situations but at the same time it makes the game less immersing. In previous games, I found that I was paying much more attention to the environment by looking and listening whereas in this game you could simply walk through the levels and not have to worry about what was around you. This is also true in the case of walking down a populated street. Though it is a bit of a relief to be able to do this because the game requires that you move back through levels that you have already been through, it also detracts from the feeling of sneaking around. This is most evident when in two parts of the game you are sent back and forth on fruitless paper chases. In both of these instances I began to feel that I would much rather be playing in a new environment that had new challenges and would further enrich the story than to be going back through old territory.
The levels are smaller with more breaks in the game for downloads. The artwork that was once used in between levels is gone and some of the clips are so dark and tangled that you can’t really tell what you’re looking at. The game itself looks great and plays well but again there is something weak about the environments. The ability to improve your status with the Hammers and the Pagans is an interesting idea but at the same time it detracts from the game because now they are both just another group of people that fail to hold interest.
The concept of the story was good but it was not gripping. I felt as though there were missed opportunities to build on the previous story. For instance, one of the things I enjoyed in Thief 2 The Metal Age was that there were still some old Hammerites around and there was a conflict between them and the new Mechanists. I would have liked to have seen Garrett come across some underground Mechanists still troubled by the aftermath of losing Karras yet still toiling with some of the technology that he had taught them. The ending I didn’t care for at all. It would seem to suggest that this is last installment of the series, which makes no sense to me. After Thief 2 there is enough of a story here that has been established and can be built upon if only the right people could get a hold of it.

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Agree with everything you say. I think Thief3 went a little too far in the direction of Splinter Cell, which is fine if you wanted Splinter Cell set in the 1500's. Most though wanted nonlinear maps, freedom to explore etc. I know they tried to incorporate some of it, but somehow the lack of trick switches didn't do it for me.

The 'wobble' when using the First Person view was also extremely annoying, which meant I had to play a game that I loved as a First Person, purely as a third Person or else I was likely to bump into things, or misjudge the distance between Garrett and whoever I was trying to pounce upon.

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Yeah, the freedom to explore anywhere as long as there was a challenge in getting there. I always want to get into the buildings that you're not supposed to be able get into. I also missed having the rope arrows.

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Yeah, rock climbing gloves :roll eyes:

While I was glued to the keyboard for Thief 1 and 2, I lost interest in this game around two-thirds of the way though. I loved the old scoring system after levels where you could see how many knockouts, headshots, pickpockets, etc. Imo what they really missed in this game was the opportunity to have the knocked out guys wake up after a while. Maybe add ropes to restrain some guards. That would make trying to get through a level without killing anyone or getting noticed so much more of a challenge. I found myself killing guards I didn't have to, just because there was no incentive not to. Deadly Shadows was just too easy.

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I agree with a lot of what you guys are saying. I think much of the source of dissapointment comes from the fact that this was an attempt to do a true cross platform game; i.e. software that worked on both console and PC. As a result the maps, though somewhat more detailed in terms of the models and textures, just weren't as large nor intriguing as the first two games. Much of this was done to accomodate hardware restictions induced by both XBox and Gamecube, neither of which has the powre of a PIV with a gig of RAM.

That truly was a let down. In Thief you could explore the entire walled off area of the city. In the Thief 2 demo you could break into places that weren't on your criteria, and explore sections of the city that, though on the way to your destination, were really just sidetrips. That and the architecture was grander than in Thief 3.

Still, having said all that, I actually did enjoy Thief 3 to the extent that I could. I was let down by the whole sector thing, and though the maps lacked a lot of mobility and scale. As for the story, well, I'm not so sure it needed to be as involved as it was, but it was still entertaining.

One of the biggest let downs for me was that I didn't get the sense that this was a looking glass production; which it really wasn't, even though much of their former design staff worked on the game. And I think much of that stems from the cross-platform criteria. To myself I didn't feel like I had all the capabilities Garret had in the previous installments, and money, at least in the city, seemed to be almost too easily obtainable.

Just my thoughts. I've given up most computer games, but if another Thief game comes out I'll give it a shot.

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Well I really liked it :) I thought the story line was good, I couldn't figure out who the bad guy way. And the atmosphere was so realistic, the treasure shine made it a little easier to tell what was worth something, and the lockpicking was more thought out. I do miss rope arrows though, but it's kinda fun when you're running from a guard to leap onto a wall and climb out of the way without having to waste time with arrows. Both would have been great. The stores and the fact that you could wander around the city was kinda nice.

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"the atmosphere was so realistic"

yeah thats one of the things i have always loved about the thief series the developers have always kept a dark realistic atmosphere that i had never seen in any other game. I mean playing that shalebridge cradle level has been the only thing that has scared me so far.

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I liked the game, the levels were a bit short, sure, but if nothing else, I like the idea of the city as a whole. Where Garrett is in fact a person who interacts with people rather than just a reason to walk around. The lock-picking was a lot more engaging than earlier. I mean come on, triangle, square, triangle, square etc..

I agree with you for the ending though, even though I liked the touch of the girl who is probably going to be the next Thief, but following it with electric guitars!? NO! talk about anti-climax.

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I liked the additive with electric guitars. I don't mind the quasi-heavy metal music for the game. What I mind about the game and this is really my only criticism, is that there aren't really that many good sneak passage ways in Old Quarter or the Rich Persons' Neighborhood. I mean, this is trivial, but Garret makes it sound like a buffet of neat, crafty passageways. Maybe I ask for too much. What kind of musical background would you pick for this game? I mean, say you were going to make a movie and you had to pick a certain band/s or musical group/s to perform it, who or whom would you pick?

Nobody expects the Spanish Inquisition!!
--Michael Palin (Monty Python's Flying Circus)

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Miscellaneous comments:

Lockpicking-
I kinda liked the theif 1 lockpick interface where you just hold down the key and it picks away. I find the little lock-pick game kind of annoying.

sword:
What the heck?? Taking out the sword?? I understand, it might be an attempt to encourage you to be more "theify" but a very satisfying part of the game in 1 and 2 was to pull out the sword and whack the various monsters that you would ocassionaly encounter. A dagger just doesn't do it for me. Maybe having a dagger AND a sword was the way to go.

backing up against a wall:
Great feature to add. this could have been in the earlier games. And, related, it is cool how you can now see Garret's body and equipment when you look down, around, etc.

3rd person/1st person:
I was horribly upset when the game started in 3rd person mode - yaaarg!! but thankfully there was the 1st person option. Much more immersive. And I like how the movement in 1st person mode still feels the same, thief has one of the best 'feeling' 1st person perspectives.

There's the peak left and peak right keys - but no lean forward ability - it was very nice in 1 and 2 to lean forward and look over ledges. Should have kept that feature.

no rope arrows? meh. Doesn't dissapoint me too much. I always thought the rope arrows were a bit unrealistic. I'm waiting for a grappling hook/climbing rope.

I liked the city wandering. Pretty cool. I probably would have done the vortex-like load points differently though.

The shops with NPC's are a little weird. Interesting idea, but I would have kept them within the engine rather than on a fixed screen.

Haven't finished the whole game yet, so can't comment on the story.

Don't like the new blue highlighting of interact-able objects. Also, don't like the loot glowing. And speaking of interactable objects, the most annoying thing is how you can pick up junk and not be able to put it down gently. Also, used to love going through 1 and 2 and taking all the miscellaneous munchies/food items lying around. You could keep alot of miscellanous items, but here nearly everything is either a junk item which you must drop, a loot item, or a mission item.

On the xbox, I can't seem to assign the keys fully. What the heck?

I also would have liked a little work-in of the surviving mechanists. But the game already has alot of factions - Keepers, City watch, pagans, hammers, - adding another might have been too much. Maybe the mechs could have been worked in as an adopted sub-sect of the hammers instead of being a whole seperate faction.

I had some doubts about theif 3, but so far I'm enjoying it quite a bit.

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I think the game was mostly let down by the city area, which I think we all agree should have been much bigger with more to explore. To me, though, the actual missions were well done and extremely thief-ey (although again, a little small).

I too missed the rope arrows, sword, and Karras' hilarious voice, but at least we still got Benny!

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you all complain too much. the game was asesome for sure because GARRETT was in it. his voice acting is the best. the game is also extremly fun. and besides, if you didnt like it im sure you will like thief 4

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Has it been confirmed that there is a Thief 4 then?

He's just a cowboy on the trail of The Chocolate Killer!

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