MovieChat Forums > Suchîmubôi (2005) Discussion > After 17 years Akira still looks 1000 ti...

After 17 years Akira still looks 1000 times better than CG.


I just saw the trailer for Steamboy. I used to love animation. Now I get sick every time I see 2D animation plopped on top of some lame 3D computer animated backgrounds. Akira is probably the most beautiful animated film ever made, and nothing made today with all the CG cop out effects can look that good. I actually love 3D CG animation on it's own (I have a wide collection of it on DVD), but there is no reason to mix it with 2D animation. It doesn't make anything look better. It just makes everything seem out of place. And that new Appleseed movie just looks ridiculous. I'd rather watch the crappy 80's OVA version a million times than watch that horrible computer animated BS. Why do so many people think something like that is impressive? Akira is impressive. All hand drawn, hand painted. The backgrounds are amazing paintings. That is what 2D animation should be. Metropolis was saved by the story, and Steamboy may also be, but as far as animation goes I'm not too impressed by what I've seen so far.

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Steamboy is reportedly 90% hand-painted cell animation, with some digital work added to it. Also, mixing 2D and 3D CG animation can have awesome results, just watch Wonderful Days or Ghost In The Shell 2 Innocence.

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I thought Ghost in the Shell 2 looked pretty bad. I dont know whay everyone is going off on how good the animation is.

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the only cgi in INNOCENCE dat i didnt like was when togusa and batou are in the coroners lab (haraway) and they show batou's face in 3d, he looked rediculous, like one of those lil baby gundams lol.
but the rest of the movie was amazing, i luv it...if only they didnt go with the "non-sensical political banter" dat they always do..they talk all this political-technological bull dat ads nothing to plot and the director makes up in his head.

akira was amazing, 2 hours of hand-drawn hand-painted magic.

DEBBIE: "Oh! Isn't he a ladykiller!"
GOMEZ: "Acquitted!"

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If you want to see very well integrated CG (and Akira already had some by the way) and if you can consider watching something else than just Japanese animes, my suggestion would be for you to watch The Iron Giant by Brad Bird ( http://www.imdb.com/title/tt0129167/ ). A great movie!

3D was also very well integrated in Princess Mononoke ( http://www.imdb.com/title/tt0119698/ ) and all the latest Ghibli movies. Whatever you may think, CG is a way to improve animation and the best is yet to come! (nothing wrong with being optimistic)

As for Steamboy, if you were not convinced by the trailer you might as well forget it as it has nothing to offer except its visual beauty. An empty shell.

Cheers

http://7ombre.free.fr/

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The only CG animation in Akira was the little rainbow colored "aura" meter hologram thing. It wasn't integrated into anything else.

Iron Giant is a brilliant movie, but not really because of it's animation. The animation is fine, but the story and characters are what make it so great. Believe me I've been following and loving animation (and anime) as an art form for decades. I just don't see the reason for combining two seperate forms of the art, especially if it's just to make it look better with less work.

2D animated films can still be good films in general if they have CG mixed in, but I will never be impressed by the animation as much as I am by pure handpainted animation. Nothing looks as beautiful as Akira's fully 2D animation. I see CG integration into 2D animation as the death of an art form. If I wanted to see beautiful CG animation I would watch one of the many amazing CG animated films that are made. 2D cell animation is a seperate art form from 3D computer animation. I don't like the idea of no beautiful purely hand painted cell animation ever being produced again. It really is the death of an artform. C doesn't "improve" the animation, it just makes it look fancier. Fancier, slicker animation isn't better animation.

The 1953 animated short version of Edgar Allen Poe's "The Tell Tale Heart" is truly the most beautiful piece of animation ever produced (it's available as an extra on the regular Hellboy DVD, but nothing beats seeing it on the big screen). It uses a combination of some extremely simple animation techniques, combined with some very intricate ones. And it is obvious that with todays technology I could do something on my home computer that looked even "better". But it wouldn't be impressive. That short is a pure work of art that could never ever be replicated or improved upon by any modern technology. It could be aproximated in look, but the style and artistry in it could never be created with todays "advances". When you have an appreciation of the work and artistry that goes into making really beautiful 2D animation you can see beyond the glitz, and shine of all the modern polish. You can see what really matters in the art form. Samurai Jack is probably the last place in modern animation where the artistry of traditional 2D cell animation is being kept alive without CG involvement. That show is miles more impressive than almost everything else being done in 2D animation today.

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That's maybe going a little bit too far isn't it?

Thank you for mentioning "The Tell Tale Heart" and "Samurai Jack", I had never heard of either of them (except for an article once about SJ) and it is always great to be advised new references. If Samurai Jack is similar (in spirit) with the recent American series Dexter and Powerpuff Girls, I know I am going to like it! Well, if you want really good traditional animation, I will suggest to you the 1993 British animated series based on Beatrix Potter's tales (>> http://www.imdb.com /title/tt0296886/ <<), one of the nicest thing I had the chance to see.

To come back to your rant, it seems that your opinion is very deeply rooted. As for me, CG is just like the XIX'th Century change from the old way of mixing your own painting with pigments, etc. to the tube of paint. The paintings were not better after that, but new things were from now on possible like painting outside of the studio on the spot and in a shorter time.

I will take one example for animation, the movie Princess Mononoke. The first scene, very impressive, with the wild boar "attacking" the village would not have been possible without CG. The smoothness of the movement of the snakes and their great quantity on its body would not have been conceivable with traditional animation methods. The same thing goes with the feeling of speed when the main character is riding his animal and we get a subjective point of view. Another detail is the shape of the blood stain on the female lead's face in one scene of the movie; it doesn't change as it was added digitally afterward on the the cellulo. One might not notice such a detail but I really think it adds quality to the film in its whole.

Off course, other movies (like Disney's Aladdin and its tower scene) were kind of "ruined" with the addition of digital elements. My objective is just to bring another perspective to your appreciation.

Cheers!

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Miyazki hates computer animation. He only uses it now because it has so permeated the market that it is the only way to keep the budgets down on films, and still have them visually exciting. I don't believe that there is anything in Princess Mononoke that couldn't have been done traditionally (and most definitely Miyazki would have prefered that it was). it would have been a lot more labor intensive, and expensive. That is the only reason it wasn't done that way. Pure cell animation is about creativity, ingenuity, and artistry. When you mix CG animation in their simply to try to make it easier, and flashier it becomes nothing but technical know how. That isn't impressive to me.

But I have nothing against pure computer animation. I do believe that, besides a bunch of smaller independent artists, Pixar is the only CG animation studio that actually tries to use it as a real artform and not just a showcase for technology. Their animation shows influences form all forms of animation EXCEPT other computer animation. Other CG animators focus on using the technology to make animation more fluid and textures more realistic. Pixar focuses on making the animation more creative. Their movies show care and artistry, where other films like Shrek show mastery of technical abilities. Which is more impressive and creative?

And yes, the day that there isn't a single bit of cell based animation done without computer assistance really is the death of an art form. Pure cell based 2D animation will be dead, and it will be a sad day because all the fancy showiness of computer assisted cell animation just looks hollow and cheep when compared to the real thing. When I talk about being impressive I'm not talking about the final product and how it looks. For instance look at Snow White, or Pinocchio. The animation in those films is wonderful. It is an amazing triumph for the artists responsible. Sure it could be done much easier, and cheaper now with computers, and it might even look a bit more smooth or fluid. But todays smooth and fluid animation oozes the steril blandness of an emotionless program that makes it so smooth and fluid. The slightly rougher animation of Snow White or Pinocchio overflows with the obvious loving care, and devotion of real people, and artists who have perfected their skills, and it is infinitely more impressive than anything that might look "better" by todays standards. That "better" look is all surface, and no substance. And personally to me it looks boring.

I recently saw Steamboy, and Otomo has joined the ranks of Miyazaki as brilliant animation masters who can at least make the use of CG animation in their films as unjarring as possible. Though it isn't really impressive, at least it doesn't kill the animation dead in it's tracks like it does in most animated films now.

also...

Samurai Jack isn't funny like Power Puff Girls, or Dexter's Lab, but it's animation is in the same spirit, and takes it even further by using little to no line work on the art. It shows how beautiful cell animation can be with no help from a computer (Genndy Tartakovsky, it's creator, is proud and brags about it not using any computer animation). Watching it is a wonderful experience.

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It is obvious that you lack certain knowledge about animation. You know what cell animation is? It's the less artistic method to make hand drawn animation. Cell animation was a method to make animation faster and cheaper... and now it's obsolete... because celluloids aren't used anymore. Today, animation is drawn on paper and colors done by computer. "Pure cell animation" is dead since a couple of years already.

And there's nothing artistic about cells, this were just flat-colors painted on the back of celluloids, using computers is faster and do a better job. If you want to see "pure" artistic animation, go see the works of Frederic Back or Alexander Petrov who used pastels and paint on single layer.

Miyasaki and Otomo are in the film business and this business is more about efficiency than art, that's the reality. If they want to make "true art", then it's the wrong medium, because making films need large crews, time and money. If you want money, you have to make a viable product with the lowest cost possible. It's a matter of choice, Bill Plymton choose to work alone and stay independant. Miyasaki and Otomo (just to name those) want to make huge ambitious projects to be shown on the big screens all over the world. At this level you HAVE to make concessions, you have to think about efficiency, about money and about deadlines.

Princess Mononoke could have been all done traditionnaly, from start to end, it's a fact. The Incredibles could also have been done traditionnaly and with the same results. EVERYTHING can be done with traditionnal tools. It's only a matter of labor and cost. The tools are evolving but they are there to be used, the tools don't dictate how the piece should look like. There's no rules here, you can use every tool you like, what's important it's the results, it's to get the job done.

It's understandable to feel "unimpressed" towards 3D animation when you know nothing about it. CGI as its advantages and inconveniences, it's easier to animate lifeless, stiff objects, especially when they are "flying", it's easier to move the camera and with every objects, sceneries and characters infinetly reusable you save lot of time. But the animation could be as challenging than traditionnal animation and modeleling is in no way easier than drawing.

Mixing both tools is in itself very challenging. Everything must be perfect to create the illusion, that's why it looks out of place in films like Innocence. Even if the 3D was well done, the 2D was crappy, poor frame rate and poor animation compared to fluid camera movements. In Steamboy I didn't mind at all since they choose carefully what to put in 3D and when, sure, when you watch carefully you can tell but it's the same with traditionnal animation when the characters are flat and the scenery fully detailed, when you want to find flaws, you'll find some.

You know what? The most challenging scenes in Snow Whites were done using the help of "rotoscopie" (don't know the english term... I guess you noticed that english wasn't my first language), to be short, I'd say they use a method that's more close to "motion capture" then classic hand drawn animation. It's like putting a paper sheet on your tv screen and draw what was behind. The dancing sequence in Snow White was originaly a live action sequence. That wasn't the "real thing", they used a clever trick to help them get better and faster results. Animation is in constant evolution, you would understand that if you knew more about animation history.

There will always be people reluctant to new methods and tools, it's their choice if they don't want to use it, but braggin about it is pretty lame. The methods and tools used in the making of Samurai Jack are improvements from older tools and methods. If Tartakovsky was using the same method as Windsor McKay did with Gertie, his show would never be aired on cable networks. McKay did all his drawing on paper and backgounds were done on EACH FRAMES. That was the "real thing" indeed, but now it would be totally stupid to work like this when you can use multiple layers. Computers are just another tool, there's nothing to be proud about not using it.

You think that computer animation doesn't need devotion and loving care? What the hell, you think that computers do all the job alone? There's animators and artists in front of the screens working day and night on their computers. Skills and passion are needed, looking down on 3D artists just prove your lack of knowledge.

Oh, and I'm an animation student and I've done both traditional and 3D animation.

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God is overrated.

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you can say all you want but at the end of the day most people just hate it when computer animation is abused. you cannot change nor deny that. The feeling is just not the same

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Sure, traditionnal animation has never been abused and has never been used in atrocious ways.

People may think what they want, but I suggest them to gather some knowledge about what they are complaining or else I could care less about what they think.

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God is overrated.

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I agree with you. But like I said, most people just talk about their feelings, you can't ask billions of people to study how computer animation is done so then they go "oh, now I like it". You either enjoy something, or you don't.

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normally I would totally agree with you, but I would have to say they did a great job blending 2d and 3d in steamboy. I didnt think it looked akward at all. I like the way akira looks better too, but steamboy looked great. You should go see the whole movie and then decide .

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Akira has got to b the standard off of which all anime artists look to when thinking about great color, control, positioning, and all other sorts of concerns when looking at their craft. With Steamboy, the special features on the DVD include interviews with the head layout artists, and they marveled at the way this movie was not about getting the job done in a timely matter but a professional, well-made manner.

I think they chose the CG animation to try new possibilities for flow purposes. It didn't DESTROY the animation; it made the film a hybrid. Look at the plotted scene: a retro future London. Using that basis, I would look into using CG without making it look obstructive. And they did. Look how beautiful the ice looks at the end when it all comes crashing down, and even the steam effects throughout the whole movie would have been less effective if it had been all hand-animated.

It would have been a complete feat if they had hand-animated everything without any assistance, however I doubt they would've created what they wanted, and what they wanted was a cinematic performance.

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To be fair, actual cels haven't been used in films in over a decade. With Disney, the Little Mermaid was the last film to actually use cels and the next film, the Rescuers Down Under used the actual pages of drawn animation scanned directly into the computer where they were composited. Anime was slower to adapt but eventually this form of processing has become standard. So Steamboy which you claim to be a great example of cel based animation, isn't entirely accurate. It is more accurate to refer to the animation as "hand drawn" than it is "cel based."

That being said, even that small amount of computer assistance is a great boon for animators. The early days of cel animation required twice the man power, where one drawing was done on paper, then traced by an inker onto the cel. Eventually with 101 Dalmations the xerox process was used to transfer the original pencil directly into the film by means of xeroxing the image onto the cel directly. Nowadays the drawings are scanned and digitally painted. But they are still hand drawn.

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SmegForBrains, I completely agree with you. Nothing left to say.
Have you seen 1987 Gainax's "Wing of Honneamise"? now there's an amazing story and, IMO, the best 2D animation you'll ever see.

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3D stuff gets the job done without killing the animators who would otherwise have to recreate complex 3d objects (such as ray's monocycle thingy) by hand. While its true that there is something special about the bikes in Akira being done by hand, I would rather the animators focus on other things that can't be easily replicated by a computer.

Kick. Punch. Its all in the mind!

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i think the problem is that the artists put so much effort into detail and then they throw in some CG that looks repetative and polished and all shiney. kinda like the ballroom scene in beauty and the beast. it looks out of place almost everytime i see it. other than that the animation was wonderful.
-Jono-

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and I can see you never answered

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I'll answer:

Familiarity, formality, and functionality all breed complacency, but adaptation, evolution, and extinction all occur regardless.

When CDs first hit the market, purists and elitists complained about a 'lack of warmth' and other such layman's nonsense, when in fact they were just used to the imperfection of analog audio. Ergo they wrote off the near-perfection of digital sound as an annoyance rather than an advancement. These days, people realize the difference (irrespective of their understanding of it), and naturally, they can't understand how anybody in their right mind ever thought analog sounded better.

History's cup overfloweth with examples of such cases. In the final analysis, clinging to the past as if it were some sort of golden standard impervious to scrutiny is just plain ignorant. This debate is no exception.

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I reckon that CGI looks out of place in Anime quite often, starting with the green 3d buildings in Ghost in the Shell. Steamboy did a great job integrating, I think. You could spot it every now and then, but some things I didn't even know until I saw it here, such as the steam gyro-thing. Check out Otomo's Memories, the "Cannon Fodder" segment; there are some experiments there with 3D-like camera movements using 2D animation. It's awkward. Appleseed looked like crap but Vexille actually worked well!

FEED ME A STRAY DINGO

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Analog does sound better. digital audio (CDs) have to compress the sound and can't accurately capture the frequencies. CDs can't reach the high frequencies that audio recordings can.

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Last Exile is a very solid example that 3d can be used in 2d context.

Hey, Soldier. Do you know who's in command here?

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Quote: After 17 years Akira still looks 1000 times better than CG.

Reply: Ya......no.......no it dosen't

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