The Library


OK, so I just started playing this game recently, but I have to say that the level "The Library" when you're trying to get the index and fighting the flood, might be the worst level I have ever played in the history of video games.

It was just a repetitive board with a never-ending flow of bad guys. The little things didn't even warrant fighting, seeing as they couldn't really hurt you at all. I could not wait for that horrificly boring level to end. Ugh, just terrible.

reply

[deleted]

Then stop playing on Easy, try that level on Legendary and actaully fight until there is no more and THEN move on to the next.


The Library is basically the same no matter which difficulty you play it on, because the Flood AI doesn't change from one difficulty to the next. They do absorb a wee bit more damage, but that's negilible considering it still takes only one shotgun round to put them down, even on Legendary. What makes Heroic and Legendary harder than Easy and Normal is the Covenant AI.

For 8 years now I've been listening to people piss and moan and complain about The Library. I can agree that it does get repetitive. Yet it's also the most unique level in the game. It's the only level where none of its architecture is ever repeated in another level, and it's the only level that's 100% Flood w/ zero Covenant. It's pretty intense to have a non-stop Flood rush in your face from beginning to end. I suppose it does go on a bit longer than it had to, perhaps. But still, Jesus Christ. Suck it up and dry your tears, you ****ing insufferable crybaby whiners.

reply

Your opinion may be correct compass, but then, this is a game, not a film and playability is of the essence. Because you have to control the character, how fun the game is shouldn't suffice to this symbolism and messages about character. It may give the impression that Guilty Spark doesn't give a crap about you, but what is more in people's minds when playing this level is how utterly dull it is to play.

To the OP, I agree 100%, this level almost made me stop playing the game. It was so repetitive. But for me it wasn't just this level, it was all the levels that take place indoors. In all these levels, the action takes place in really repetitive, dull rooms that look exactly the same as the last one and you're forced to shoot the same types of enemies about a million times over. Someone told me that the repetition and dullness is a homage to old school shooters like Wolfenstein 3D and all I say to them is, these shooters were changed and advanced for a reason. At least the outdoor levels have some ingenuity (and vehicles), but then you are fighting the same 7 classes of enemies over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over. Come to think of it, multiplayer is the only good thing about this game and the sheer number of hackers on the PC version is now destroying that.

reply

I think that level was supposed to feel like hell, to try and get the player to experience the, dare I say, horror of having to go through all of that...it feels that way in the game, its written in that kind of way in the book...and I think Bungie pulled it off.

Same way with the Cortana level in Halo 3, that level makes you feel like sh!t because its so, can't find the word, difficult, crazy, intense, but when you get to the payoff, when you find Cortana, it makes it all the more worth it.

James Cameron's AVATAR
Avatar Day: 8-21-09
Release Date: 12-18-09
AvatarMovieZone.com

reply

you are fighting the same 7 classes of enemies over and over and over...

How is this any different from virtually all other video games out there, especially other first-person shooters?

And how is it a bad thing necessarily? How does having 100 different types of enemies even make sense in the story? Besides, would you rather have 100 different types of enemies with sh!tty AI or a handful of enemy classes that have been tweaked to perfection? I'd choose the latter option anyday. Quality over quantity, buddy.

EVIL PINEAPPLES
Courage is being scared to death and saddling up anyway.

reply

I agree, quality over quantity. At least the Elites and Grunts had different difficulty levels and unique weapons every once in a while. But at their core, they were perfectly balanced and functional as enemies.

And while I do find the Flood annoying, I can understand that they're SUPPOSED to be annoying. They're the potential extinction of entire galaxies worth of species. Every level with them is annoying because they are like super zombies. Fast, deadly, smart and capable of using weapons, aka, the kind of zombie that would leave even Ash and Doom Guy peeing their pants. And here MC is, one Spartan against an extremely deadly and numerous force. They spell doom for almost all if not contained, and as such, fighting them should reflect that power. The Library level is hell, because it represents the kind of hell that the Flood could unleash on any group of remaining resistance if they ever spread beyond control, hell, they were enough of a reason to glass part of Africa. Considering how devastating it was to lose Reach, I'm pretty sure that allowing part of your freaking home planet to suffer such a fate would be the last thing anyone would want, but the Flood force is hellish enough to warrant and justify that kind of destruction.

reply

[deleted]

That was a frustrating level but that's partly due to the sudden realism of ammo becoming an issue when faced with superior numbers.

Out of desperation I learned that you could flip weapons forward in order to have ready to use options with you.

This was especially useful when you get locked in that small space, I kept a fully loaded rocket launcher and some stickies to take care of four or five waves as they were coming out of the walls ... then run, shoot, hop, run, shoot, repeat :)

"El riesgo vive siempre!"

reply

That was a frustrating level but that's partly due to the sudden realism of ammo becoming an issue when faced with superior numbers.

Out of desperation I learned that you could flip weapons forward in order to have ready to use options with you.

This was especially useful when you get locked in that small space, I kept a fully loaded rocket launcher and some stickies to take care of four or five waves as they were coming out of the walls ... then run, shoot, hop, run, shoot, repeat :)


I've been replaying Halo (Windows version) on the default difficulty level and I found that the best strategy for the library level is to move forward until you trigger a wave of enemies, then run back behind one of those sloped structures and let the flood come to you, then pick them off with the shotgun as they come around the corner. Repeat until no more come out and then move on to the next area.

Ammo didn't seem to be a problem as almost every group included at least one guy with a shotgun.

I love it when there's one of those bloated carriers right in the middle of a group. Set it off and it usually kills all the others in the explosion.


This is a THREADED message board. Please reply to the proper post!

reply

It's probably the hardest level on Legendary difficulty.

That is not dead which can eternal lie, and with strange aeons even death may die.

reply

Agreed. It felt like hell, especially Legendary. Flood use melee, ouch! Flood carry guns, *beep* Flood use rocket launchers...what the *beep*! Those were my exact thoughts when I first played this game.

reply

OK, so I just started playing this game recently, but I have to say that the level "The Library" when you're trying to get the index and fighting the flood, might be the worst level I have ever played in the history of video games.

It was just a repetitive board with a never-ending flow of bad guys. The little things didn't even warrant fighting, seeing as they couldn't really hurt you at all. I could not wait for that horrificly boring level to end. Ugh, just terrible.

That was one of my favorite levels. I loved the non-stop shooting in that level.

The level wasn't hard at all. I remember using a combination of that awesome
pistol and that awesome shotgun to take enemies down.

reply