ode to looking glass
There once was a developer who made outstanding games. Creative innovators who lead, but did not follow. They made 3d games before they became popular, and when all the other Sheep were making fps they were crafting a different kind of game. One in which the last letter of fps stood for 'stealth'. Gameplay which required thought and cunning, rather than the mindless brute force of their peers.
Sadly they are no more. The irony is that the best games come from individuals who are willing to take risks, but in this fickle industry too many risks means you won't last long so a balancing act has to be undertaken. To their credit Looking Glass lasted a few years mainly because of wonderful games like this.