MovieChat Forums > Deus Ex (2000) Discussion > Game's Sick to the CORE

Game's Sick to the CORE


I played this game 2-3 yrs ago and this game is soooo sickening that it made me p uke...

Why ??

1. No Sign of Daylight ..EVER
2. Most of the part is in Asia
3. Horrible Creatures to Kill
4. Needs lockpicks,Codes to help get you through to Next Missions.
5. The Same Old Cliche' of the Organisation Betraying you.
6. Your Health upgrades are though eating Chocolates or Drinking Rum.
and...
7. The Ending Sucked....BIG TIME.




The air around here, is thick with ENVY.

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1. No Sign of Daylight ..EVER


You afraid of dark?

2. Most of the part is in Asia


Yep, New York, Paris, Area 51, Vandenburg are all in Asia, right?

3. Horrible Creatures to Kill


Did you want nice creatures to kill?

4. Needs lockpicks,Codes to help get you through to Next Missions.


There are many ways to beat the mission. Usually you can get around any obstacle by multiple ways.

5. The Same Old Cliche' of the Organisation Betraying you.


Remind me plz a notable game with such story device prior to DX.

6. Your Health upgrades are though eating Chocolates or Drinking Rum.


Yes that's the worst part of DX.

7. The Ending Sucked....BIG TIME


Any arguments as to why?

So stfu & go play CS.

----
"Dreams have a nasty habit of going bad, when you are not looking" - Max Payne

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still sick to the core.


Life can be a comedy or a tragedy, it all depends on how you look at it.

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It's obviously clear you are an uncultured fool who don't know video games. Better go back to Pong and in a few years maybe you can move up to Pacman.

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Its not sick, its just distinguishing itself from the other mediocre games that are out there. I found the style of Deus Ex quaint.

Also it is set in a world where things are going wrong, so what do you expect sunshine and rainbows,please.... :P

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I played this game 2-3 yrs ago and this game is soooo sickening that it made me p uke...

Why ??

1. No Sign of Daylight ..EVER
2. Most of the part is in Asia
3. Horrible Creatures to Kill
4. Needs lockpicks,Codes to help get you through to Next Missions.
5. The Same Old Cliche' of the Organisation Betraying you.
6. Your Health upgrades are though eating Chocolates or Drinking Rum.
and...
7. The Ending Sucked....BIG TIME.

You are immensely stupid. I urge you to sterilize yourself before this becomes an epidemic.

"A bitch is a bitch is a bitch." -Ernest Hemingway

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Just thought I'd say I agree with the replies to this entirely, but everyone is entitled to their opinion I guess.

First off, it makes sense that you work at night since you are half a special branch cop/operative, and this just underlines the stealth factor. I suppose it could have been daylight once or twice, but the fact it isn't doesn't detract from the game at all. For me, it actually ADDS to the feel and message of the game, is consistent with the depressing and sinister undertone to the storyline, and forbodes what it is to come. When I played it - not just the first time - I really felt convinced I was in this grim environment with little hope for the average guy - the night setting helped to evoke this feeling for me.

Next, well...no it's NOT mostly in Asia. If you classify the locales as "Asian" and then "Not Asian", you will find the majority are NOT Asian! It's mainly in America as I understand it, also France for a section. The variety is great, and each transition is smooth as you understand there is a purpose to it all. Never is anything you do pointless or cheap amusement, which is so refreshing in a game.

The creatures like the greasels are horrible, yes - creatively realised I may add - but this is sort of the point. You are combatting a sick regime along with all of it's twisted experiments, and the game takes the pain to actually SHOW you why it needs stopping, these creatures being just one vehicle of many. You are always emotionally involved and the more injustice you see through your play, the more motivation you have to play, to set things right.

Lockpicks, codes, hacking is a welcome change to just shooting a padlock off. For example, I'm sure we can all relate to coded doors. This also compliments and rewards sniffing around for information, in this case, finding the code. I ended up coming to love sneaking around and searching every square inch of space, and this is from someone who typically blasts his way through in a FPS!

Next, the organisation didn't betray you, quite the opposite. Once again, you are made to think about what you have learned about the Deus Ex world so far and to to make an informed decision - trust your brother, or remain loyal to UNATCO? It's actually YOU that does the betraying, by your own choice. That's hardly "cliched", is it? One of my friends actually spoke to me and said he first tried killing Paul! He was confused, and although I opted to join Paul straight off I left the mission feeling weird myself, and unsure. The genius of Deus Ex is that JC echoes your doubts as a player and always demands certainty, and of course our questions are answered.

But the whole conspiracy thing, if it were cliched, it's not DONE in a cliched manner. You are just a UNATCO worker bee, albeit a highly advanced one and the first of your kind. You don't have a clue about the hidden motives when you work for them, and the seeds of doubt are implanted very subtlely. When you capture the NSF commander on the first mission, the dialogue between you makes you think the guy possibly has a good point with his conspiracy ideas...but he is the enemy, and he could be saying anything. The conversations you overhear between NSF guards, you sometimes think "hmm, they're just normal guys really, don't sound worlds apart from UNATCO troops". Eventually all these things come together to a point where you do start believing UNATCO may be too heavy handed and oppressive, but even then you don't know enough to back it up. When you do, it all unravels so fast that your heads left spinning.

And yeah I don't fully understand the health thing, must be something to do with his nano-metabolism.

I agree the ending sucked, because I didn't want it to end.

I know this is a long post, but it's just because I still believe Deus Ex is the best game ever made.

When you're fighting a weasel, he's bigger than a man.

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Nice post meat. I agree 100%.

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Next, the organisation didn't betray you, quite the opposite. Once again, you are made to think about what you have learned about the Deus Ex world so far and to to make an informed decision - trust your brother, or remain loyal to UNATCO? It's actually YOU that does the betraying, by your own choice. That's hardly "cliched", is it? One of my friends actually spoke to me and said he first tried killing Paul!

i did that too - to the point where i surrounded him with metal crates that i gathered so that when i tossed six or seven LAMs at him he wouldn't be able to run away and the LAMs couldn't bounce away.

of course, it didn't work.

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"One of my friends actually spoke to me"

lmao.



I think there should have been at least SOME daylight. It would add to the stealth, actually. Easier to hide in shadow, because their eyes are adjusted to the light. Less places to hide, though, so the strategy would have to be more fleshed out for doing a level.

I remember getting to Vandenburg for the very first time, the level loads on the roof, and I'm thinking "Badass! I get to see the desert, some cacti, the campus, the horizon for once," And then it's dark AGAIN. I was getting gamer's S.A.D., I needed light! I was actually desperate to see horizon.

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The only thing that sucked about the game was its sequel.

R.I.P Agent Pendrell

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The reason it is in the night is to amplify the atmosphere. The thief games do this also, as do other atmospheric games like F.E.A.R, VTM:Bloodlines and so forth. Notice any connection between those games and the time of day? Atmosphere.

You don't spin a menorah.

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I agree with the ending(s) part though. They put you through a 20+ hour campaign and give three of the most anti-climatic endings of all time.

Revenge is a dish best served cold...

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