MovieChat Forums > Perfect Dark (2000) Discussion > Perfect Dark or GoldenEye?

Perfect Dark or GoldenEye?


Well? What do you folks think? GoldenEye has a better single player game, while Perfect Dark has greater multi-player options. Then again, GoldenEye is a classic!

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definetally goldeneye <3 I still play it

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[deleted]

PD doesn't have the "coolness" of Goldeneye - joanna is irritating, given a bad voice-over, elvis is ridiculous, some of it has a touch of cartoonism to it - but it's technically a better game. I'm too "emotionally attached" to make a proper judgement - the emotional scars are just too deep! I'm torn apart! I need therapy aggagghhghggggghhhhhhhhh!!!!



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Some of the stuff in PD was goofy (the characters and bad cliched lines), but it far surpasses Goldenye as a game. Goldeneye was limited by being based on a movie. So its level designs and weapons were uncreative. PD destroys Goldeneye in the weapons department. Every weapon has a secondary mode and it has unforgetable weapons like the Laptop Gun, Farsight Gun, Reaper, Slayer, etc. PD also has much better graphics than Goldeneye (although this causes some notorious framerate issues. Overall, I would say that Perfect Dark is a much better game, although it does have some significant issues.

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The characters had cliched, comic lines. Wtf were Rare thinking, giving them sht like "why you....!"

But Goldeneye's level design and weaponry were not uncreative, or uncreative because it was limited by the film. The locations were wide-ranging enough to allow for enormous creativity - and rare did pretty good. I suppose you could say GE's weapons were limited to what is realistically conceivable - PD is based in the future, so the designers could let their imagination run loose. Lapton sentry gun, great idea. Threat detectors, proximity explosive rifles, guided missiles, etc.

The Reaper was a piece of sht, but PD's weapons are definity better. Did you notice the way the Goldeneye weapons in PD (as a cheat) were altered, making them look worse than they were originally?

PD's single player just isn't sophisticated enough, in my opinion. It is technically excellent, just lacking a proper story-atmosphere.

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Perfect Dark by far. It took every aspect from the classic Goldeneye and made it a lot better. The replay value whether its single player or the famous multiplayer is amazing. The graphics were sharper and the storyline was clear and extremely interesting. Great characters! WHAT DO YOU MEAN JOANNA WAS ANNOYING? I found her to be a great inspired woman hero and she was kick ass! Her best feature though was her accent...but my favorite thing about the game's awesomeness was the music and scenarios...amazing atmosphere!

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Joanna was extremely annoying, embarissingly so. Her accent was so horribly bad. But besides that it is one of the best games ever made.

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I found her darkly appealing...she was sexy (yes I know she was a video game character) and you never knew what she was going to do next! Perfect character for a movie.

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Perfect Dark.

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Goldeneye was better by miles and miles and miles and miles and miles. PD was decent but way too corney...

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How can you say PD was decent? It was deff. one of the top 5 games for N64. Perfect Dark all the way.

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both of these games changed my life.... they are both amazing, perfect dark gave me hours and hours of multiplayer bot killing even though i never got into the single player.... golden eye was an amazing single player as well as multiplayer even tho it had no bots to play against. both games were similar in gameplay and entertainment... i still play these games today, i never get tired of them

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As much as I like GoldenEye, Perfect Dark is way better.

Such ingratitude after all the times I've saved your life - Blondie

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[deleted]

Well, they're really limited in how "attractive" they can make the women. Jo isn't annoying, and Natalya could be annoying. However, if you saw what Izabella Scorupco looks like in real life, you would definitely change your tune.

Survivor 2 Quote of the Week:

"I will always wave my finger in your face" -- Alicia Calaway

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[deleted]

First: Horrible accent? I guess that all people FROM ENGLAND WHO SPEAK NATIVELY WITH ENGLISH ACCENTS have bad accents. Second: Perfect Dark had a better single player game and a better multiplayer game. Perfect Dark outshines Goldeneye in every way, graphically, musically, gameplay, control, AI, audible dialoge (which Goldeneye didn't have), weapons, character development, level design, and more. There is no comparison: Perfect Dark is the best shooter ever made. Unfortunately, the same can't be said for Perfect Dark Zero. Goldeneye was good and well deserving of its hype (unlike Halo), but after Perfect Dark, it lost its throne for good. Perfect Dark's title says it all: Perfect.

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PD over GE
Here is my opinon:
PD is like GE on steroids. It has improved graphics, has multiple modes, co-op, counter-op. Although voices can get in the way, I really enjoyed the voices, especially Mr. Blonde. It made him more menacing than if it had been just text. Guns were better, not in performance, but in looks. Even if the graphics were the same, a Falcon 2 Scope looks better than the PP7. There are a few very cool GE guns like the assault rifle, rcp 90 and of course the laser.

Characters, having a voice made the difference because it gave them all different personalities which added to the game. It was cool to see Trent die and Cassandra do good(although we know she did it to get even which is kinda bad) but the major thing was the story for the single player.(i'm skipping the multiplayer cause that is no contest between the two, GE gave it to us, PD perfected it) GE was based on the movie and had a story which was cool, but I liked that PD had a story where at least 6 characters had their own stories. Jo had her mission which interacted with everyone, but we learn elvis is part of race trying to get rid of the skedar who want power, cassandra too. I like how the story especially in Perfect Agent mode is played out. I like how they leave Dr. Carroll only to come back later to complete his story. Everyone's story is completed.
GE story is basically bond's story. Xenia is bad you kill her, Orurumov is bad, you kill him, alec is bad you kill him on and on. I really liked that each character in PD was dealt with that was more satisfactory.

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[deleted]

GOLDENEYE is more fun to play.

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Perfect Dark for multiplayer!

Goldeneye for single missions!

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Goldeneye: Good multiplayer, though PD's is better. Reasonably challenging opponents, though if you get in close enough they can't hurt you("hugging" the enemy). Like how they throw grenades(pull out the explosive, pull the pin off, pull back, and then throw). Good enemy design, though a bit drab and dull. Decent weapons but a bit generic and seem a tad bit underpowered.
The level designs and the amount of enemies throw at you is much better than that of Perfect Dark's. Level graphics are also superior in texture, layout, and detail. Like the hats. Mission objectives rock, gadgets cool, briefings straight-to-the-point. Music better than PD's. Lack of secondary weapon functions is a minus. Good main character but a little too familar. Main characters for the most part better than PD's, plus they're better detailed oddly enough. Unfortunately the characters are a bit predictable and uncomplicated in their actions, as opposed to PD's.

Perfect Dark: Enemies have some neat extras(their guns dropping, giving up, etc), though I think they throw their grenades differently. Also the enemies can actually hit you physically if you get too close, which I think is cool(no more "hugging" the enemies like in "Goldeneye"). Love the multiplayer and the options. Goon designs(such as "Alaskan Guard") are inventive and are actually better than Goldeneye's. Unfortunately you can't shoot off the bad guys' hats in this game like you could in "Goldeneye". I like the weapons in this game better than in "Goldeneye": sleeker designs, better soundeffects, more variety). One thing that does hurt this game is its level designs(which are dull, under-detailed, flawed in layout, and often don't have enough guards), also the missions aren't exactly inspiring. I definately like the enemies' catchphrases ("No escape for you!"), though the voice acting and dialogue wasn't anything to write home about. Not enough gadgets and not enough innovation in them. Storyline and music inferior to Goldeneye's. I actually prefer Joanna Dark somewhat over James Bond, she's definately a break from the norm. Less futurism and more grittyness would have been better.

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Perfect Dark

Reasons: Well, it's quite simple, despite being an enormous Halo fan I still consider Perfect Dark to be the best game ever. Why? According to me Perfect Dark has everything: Co-op, Counter-Operative, slow-mo (combat boosts), guns that could shoot through walls, sims, etc.

At first I didn't actually understand how perfect the game was, it had loads of tricks that weren't used in other games until much later:
- Counter-Operative: As far as I know only Splinter Cell Pandora Tomorrow and its sequel Chaos Theory have something similar
- Combat Boost: Since the dawn of Max Payne slow motion has been mighty popular in videogames. Perfect Dark offered slow-mo 14 months earlier than Max Payne
- Blocking doors with furniture: Used in Half-Life 2
- Secondary Modes: Common in this day, but when Perfect Dark came out no alt fire modes existed.

The multiplayer is also fantastic, to this date I've scored about 160 000 kills and I'm still not bored.

Graphically, it's the king of the N64 and could even challenge many Dreamcast, PS2 and Gamecube games. Saying it could best Xbox games in terms of graphics is a bit harder to prove but I do a couple of titles (eg. Shadow of Memories) which lose to Perfect Dark

And then we have the guns, which even today after tens of FPSs including both Halos and Metal Arms are the best set of guns I've encoutered. Falcon 2, MagSec 4, CMP150, RC-P120, Dragon, K7 Avenger, Farsight XR-20 and the Slayer are guns that legends are made of.

I'm not trying to say that GoldenEye 007 is bad though, it's also one of the best games I've played, but it's simply not as good as Perfect Dark.

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One thing that does hurt this game is its level designs(which are dull, under-detailed, flawed in layout, and often don't have enough guards), also the missions aren't exactly inspiring. I definately like the enemies' catchphrases ("No escape for you!"), though the voice acting and dialogue wasn't anything to write home about. Not enough gadgets and not enough innovation in them. Storyline and music inferior to Goldeneye's.


Are you kidding me?! Most of Perfect Dark's singleplayer level designs were excellent! I thought the dataDyne skyscraper and Area 51 were much better level layouts than most of GoldenEye's levels combined. I also liked the gritty industrial feel of the G5 complex, the plushness of Air Force One, the neon lit seedyness of Chicargo and the corporate feel to the Carrignton Institute. However Pellagic Two was a stinker and the later Skedar dominated levels felt a little out of place (plus the snowy landscape in one mission was a little too garish).

The music was atmospheric and unique, plus the guard behavior was more advanced with the uniforms and facial detail looking more realistic (I liked the G5 guards and dataDyne shocktroopers). And although the slightly vague storyline and cheesy voice acting may have slightly ruined Perfect Dark's single player, GoldenEye cheated by being a near direct copy of the movie it was based on and there was no voice sound at all. But Perfect Dark and GoldenEye still both had excellent single player modes. And although I'm going against the grain, I felt that GoldenEye and Perfect Dark's multiplayer modes were both somewhat overrated (I think multiplayer modes on all FPS are overrated).

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"Are you kidding me?!"

To answer your question, no. I own and play both games extensively.

PERFECT DARK:

G5 streets: Not enough enemies, a relatively small level, hard to see, not compelling designed. But it has the best music of the game by far.

G5 interior: Only a handful of enemies, not particularly exciting, too short, unpleasant decor. Forgettable music.

The level where you first met the Dr(has a lot of green-clad Datadyne goons): The second best level. It's relatively long, has plenty of enemies, not too bad to look at, neat objectives. Forgettable music.

Cassandra's debut: Third-best level. Lots of bad guys but the architecture needs a little work. Not a short level which is good. Forgettable music.

Escape from Cassandra's guards: Neat enemies but too short a level and not enough bad guys(and girls in this case). Forgettable music.

Skedar levels: Dull, out-of-place, plenty of enemies but not exciting, ugly scenary. Forgettable music.

The Pelagic II levels(the ones that have the red-suspender guards): One's short, one's long but neither's fun. It's too dark and enclosed for any exciting battles inside the underwater vehicle. Forgettable music.

Arctic Base: Again too short. I like the division between good and bad antagonists(the white-clad guards versus the NSA goons) but would have been cooler to see a prolonged battle break out between the two factions. Not a very convincing or well-designed layout, ugly setting. Still not enough villains. Forgettable music.

President's plane: Too short. Not enough enemies. Plane is a bit too small. Not enough to do. But the fact that the Presidential Security guys actually help out is really cool. Forgettable music.

The next level after the above: The absolute best level. It's the longest mission to me, plenty of stuff to do, it's huge and outdoors for once instead of just another indoor level. The fights occur in a wide-enough area that some strategy can actually be used, due to the shortage of ammo that makes this level truly brillant. You can't just mow down the bad guys but you have to make every shot count. There is an interesting spawning point in this level.
Forgettable music.

The Area 51 Levels: Not enough bad guys and the levels aren't quite long enough, almost but not quite. The environments are adequate though the objectives are only fun in the second level. Forgettable music.

"This time, it's not just my life on the line": A nice environment, plenty of enemies, decent objectives. But still a bit too short. Forgettable music.

Datadyne's Assault on the Carrington Institute: Good idea, bad execution. The C.I Guards don't get to fight back enough against the Skedar and NSA goons for it to truly be an exciting level. Not enough enemies, too short, decent layout. Forgettable music.

GOLDENEYE:

The Dam: Nice layout, nice objectives, plenty of enemies, good setting but could be just a little better. Lovely music.

The Facility: Exceptional layout and decor. More than enough enemies. Awesome objectives and music perfect for the setting. Retains a challenge.

Escape: Not the best level but intriguing music. Decent layout, plenty of enemies. The level is almost too short but the challenge compensates for it. And driving the tank is a joy.

Serveneya exterior 1: Gorgeous, haunting music. Lovely setting, huge level. Not only are their plenty of enemies but they are hard to spot. Cool objectives. The most atmospheric level of the game: you can almost feel the cold and smell the pine.

Serveneya exterior 2: Unsettling level, both in its darkness and the intensity of the enemy attacks. They don't let up.

Both Serveneya interiors: Awesome levels. Plenty of enemies, many objectives, great music, brillant layouts.

Frigate: Cool level, neat music, plenty of bad guys. But it's too short.

Depot: Again too short. Great music and lots of enemies and objectives.

Train: A bit too short, challenging at the end, plenty of enemies, decent layout.

Janus Base: Difficult, many enemies, low-key music, plenty to do. For me, the most difficult level.

Jungle: Tricky. Xenia could be tougher. Lots of enemies and the visibility is limited. Natalya steals the show. Very atmospheric.

Courtyard: Almost not enough enemies, layout needs work, almost too short, good music.

Ouromov's on the run: Good layout, nice music, sufficient length, the conception of the civilians could have been carried further but oh well. And plenty of well-armed enemies.

Missile Silo: Not the most memorable level, though plenty of enemies. The countdown helps a lot. Linear layout, would have preferred something less straight=forward.

The Archives: Exceptional level though a bit short. But the army of guards makes up for it.

Second-to-last Level(excluding the two secret levels): One of my favorites. Good music, an army of goons, lots to do,

Final showdown: Cool fights but a bit short. The last fight could have been better. Good layout. Although there are only a few guards they make up for it in aggression.







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Perfect Dark is Perfect! It's as simple as that, great single, co-op, counter-op, multi-player, challenges and extras. Goldeneye was great but it just looks pathetically flawed(in Perfect Dark they're fixed) in comparison. I think the people who prefer GE is for purelly nostalgic reason(they won't admit to it, probably because they don't realize it)
Weapons - perfect
sim - controls
character design - perfect
your profile controls and stuff - perfect
levels - perfect
the fact you can fall and jump from bridge to bridge in the grid - perfect
everything notmentioned - perfect

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I never liked the Statues level and the horrible tank level i GoldenEye. GoldenEye rocked, but Perfect Dark was better. But; I have to be honest, there was no such feeling in PD like in GE when you walk on a catwalk and shoot 5 guards in a row with the AK-47 without needing to think about ammo or health.

"I'm gonna get medieval on your ass!"

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"I think the people who prefer GE is for purelly nostalgic reason"

Precisely. In fact I used to be one of the GE crusaders who would go on about how PD could never truly be better than GE. Now after playing both again \fter a fairly long hiatus it's definantly PD that is superior. When I think of all the multiplayer fun I had on that game... it does pain me to say it but I prefer PD now. Though of course I still bust out GE occasionally for the single-player!

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Goldeneye had a better single player game? Since when? There are more missions on Perfect Dark, the storyline is far better, there's not much of a story in Goldeneye. Lets compare the 2 for single player only:
Missions:
Perfect Dark: All the levels are huge and fascinating and extremely challenging. Some of them you go back and replay later after you have already beaten them just for fun.
Goldeneye:Most of the levels are huge and cool and they are all challenging, but seriously, the second level is way hard, I mean, you know how long it takes to know that yoiu must destroy those huge tanks with the remote mines? The third level takes less than a minute and then the fourth level, that's hard even after you've beaten the game and it's boring. But the boat level is especially fun. I hate it when you have to protect Natalia, she dies so easily! Elvis is much easier to protect and he's more helpful, too.

Enemies:
Perfect Dark: For the first 1/2 of the game the enemies are fairly similar - guards with guns, security with guns, most of them have CMP150s, have bad aim and go down quickly. For the second half of the game there's a little more variety, there's some Skedar enemies in addition to guys with guns and bad aim and the levels get even more fun.

Goldeneye: All the enkies are guys with guns and bad aim that die easily. That's it, unless I'm forgetting something.

Bosses:
Perfect Dark: Besides the end boss there is only one other level with an end boss, the third levele (last level of mission 1) - Cassandra's bodyguards. There are 2-3 of them and they are much stronger than the avg. human guard and can be tough the first few times you encounter them, but by the time your all the way to mision 5 you can go back and play the last level of mission 1 and they don't even seem that hard. But their a good end boss for the first mission. Apart from that there's the end boss, who is very challenging and he can really get on your nerves. Plus you must destroy his little pray thingy to kill him, which is annoying. So there arn't very many bosses at all but the 2 bosses that are in the game are well done.

Goldeneye:
There are 2 bosses in this game, too, so, like in Perfecr Dark, there arn't very many bosses. The first boss is Xenia Onatopp. She isn't an end of level boss but appears in the middle of a level. She has a greanade launcher and, if I remember correctly, an RC-PC 90, and goes all out on you and can be very annoying. She is fairly well done but would be better off as an end-of-level boss. The only other boss is Alec Trevelyan, the final boss. All you do is chase him and he can't die no matter how much you shoot him until the very end when he jumps down onto that small platform and they you can shot him and he dies. Not that great a final boss.

Multi-Player:
Perfect Dark:: Very awesome, there are TONS of simulants and you can have teams and there are so many levels and so many weapons and you can use pre-made sets or make your own sets and it's so cool!

Goldeneye: No simulants, not as many levels, and only pre-made weapons sets. Usually you can pick a weapon set that has eitehr a Rocket launcher, Golden Gun or Laser and then 3 otehr guns, which are always the same, that grey handgun, the Klobb and the Soviet, which get really boring. When you oick throwing knives all you get to use are the knives. When you pick mines you get 3 different guns, the AR something assault rifle, anotehr machine gun that's powerful and a PP7. Then, when you pick power weapons, you get to use a Magnum and some otehr really cool guns and when you pick the Sniper Rifle or that one machine gun that starts with a "D" you get I think the PP7, Magnum and something else but you couldn't, say, play a round with the Goldeny Gun, Laser, Klobb and throwing Knives, which is so lame.

Add to all this stuff that in Perfect dark you have other challenges to complete in the combat simulator section and you can train at Carrington Institute. Also, Perfect Dark has betetr graphics and eac weapon has a secondary mode.

So, as Perfect Dark has won in every single category, it wins, but note that without an Expansion Pak you can only play 40% of Perfect Dark so then Goldeneye's better but if you have an Expansion Pak Perfect Dark's better for sure. And if you don't have one it's worth it to get one just to play Perfect Dark! Anyone who says Goldeneye's better is just stuck in the past and only like it cause it's the original, it's like people who say Super Mario Bos. 1 beats Super Mario Bros. 3 just cause it's the original plus more.

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Perfect dark of course. Its one of my top 5 favorite nintendo 64 games ever!

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And if you don't have one it's worth it to get one just to play Perfect Dark! Anyone who says Goldeneye's better is just stuck in the past and only like it cause it's the original, it's like people who say Super Mario Bos. 1 beats Super Mario Bros. 3 just cause it's the original plus more.


GoldenEye's single player was very groundbreaking in terms of level design, gameplay and guard AI, but it's storyline was still highly overrated (a Bond villain plans to cause world chaos with a secret weapon - how gripping!).Oh don't get me wrong, Perfect Dark had a pretty trite storyline too (aliens, evil corporations and government conspiracies - yawn) but generally speaking Perfect Dark's single player had many ground up improvements plus many of it's missions were easily a match for GoldenEye's best missions (Area 51 was easily as cool as the Dam and Chemical Facility).

Many critics who rag on Perfect Dark's single player mode but rave on about it's slightly overrated (but still highly elaborate) multiplayer are more often than not pompous, boorish GoldenEye purists that for some obscure reason thought Perfect Dark was a personal affront to them.

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Alright I decided to set up the bad for both games since we are always saying the good.

Missions:
PD: Most have a decent length, but there are a few like Chicago which are very short. This means that the level will be harder due to the guards being concentrated rather than spread out. But you still see times where you kill a guard and no one else moves a muscle. The biggest disappointment would be the skedar battleship level. If you can sneak around a corner just enough to see part of the skedar's head, but they can't see you, they will stand still. But once you shoot them, they remain still and their comrades don't budge either.

GE: Same problem with length as PD, the third level is far too short, but the difficulty does not increase like in PD. You see more guards ignore their fallen comrades as well.

Enemies:
PD: Already described that they sometimes stand still when you shoot them. Don't know how to use secondary weapons for their guns. Area 51 escape you collect countless Super Dragons, but they use the primary mode. Occasionally they go into walk and gun mode in which their ammo clip becomes insanely long.

GE: THEY NEVER RUN OUT OF AMMO!!!!!!! Hugging the bad guys allows you to remain unhurt, cheapness. A shot to the head does not always guarantee death.

Bosses:
PD: Really only one boss, skedar king, but even he is easy with the phoenix. Using the phoenix allows you to blow up his rockets causing him to run to the altar. using this method you can take him down without taking any damage or worrying about him summoning warriors or teleporting next to you.

GE: Xenia and Alec. Xenia is super easy, if you stand on the other side of the bridge and to the left or right she'll never fire a shot until she can crosses it. She'll be dead by about halfway. Alec, using the same method for the ramps you can take the time to shoot him in the head which reduces the number of times he flees from you before finally going down the ladder. Even then its easy to kill him.

This is why I choose PD over GE. Both have high points, but it is because PD has fewer low points.

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I would consider Perfect Dark superior to Goldeneye in almost every way.

The weapons were wide-ranging and diverse with very innovative functions. Still amazed at the laptop gun.

The multiplayer has kept me engrossed, even to this day I am trying to get all the achivements set.

There is no doubt that Goldeneye was a fantastic game, but Perfect Dark is just so much better

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