Is the film a little bloated?


I watched it again and while it's a great film it felt a little overlong at times. The bit with the sister at the end in particular felt a bit tacked on for example. Anyone else agree?

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Nope, there's nothing I could add or remove from this film to improve it. It's pretty much perfect as is.

"If life is getting you down and needs uplifting, then please come dance with me!"

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Can't say it is. Just rewatched in the theater for the 15th Anniversary re-release, and it was just as amazing as always. I don't feel the length.

Seize the moment, 'cause tomorrow you might be dead.

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I watched it again and while it's a great film it felt a little overlong at times. The bit with the sister at the end in particular felt a bit tacked on for example. Anyone else agree?



I wouldn't say that there' too much stuff happening in the film, there's just too much irrelevant stuff. The two can be easily confused. The actions that Chihiro takes in the 2nd and 3rd acts of the film aren't related to the problem she's presented with in the 1st act. Pulling that bike out of the river spirit for example doesn't help her transform her parents back or escape the bathhouse. The story has no dramatic momentum.

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That sounds to me like you're both buying into the Disneyfied version, complete with Moral Lesson - "A Spoilt Girl Learns To Grow Up".

The Japanese original is more like - A Visit to the World of the Eight Million Gods - 'kamikakushi' means 'hidden by the gods'. All the things that happen to Chihiro, and all that she does in this strange world, are part of the story.

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All the things that happen to Chihiro, and all that she does in this strange world, are part of the story.


They're presented as part of a single story, but on a functional level they're not connected dramatically. Chihiro doesn't take any action to try and overcome the problem she's faced with.

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The drama is Chihiro relying on herself in a strange new world to survive.

Seize the moment, 'cause tomorrow you might be dead.

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The drama is Chihiro relying on herself in a strange new world to survive.


When was her survival at stake in the story? It never was as far as I can remember. What's at stake is her freedom and her parents freedom/life. That's the conflict that's presented, but it's not developed. Chihiro never struggles to overcome it.

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Haku tells her if she doesn't eat, she'll fade away. She's also in danger of being turned into a piglet if she's not working. Her survival was very much at stake.

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Haku tells her if she doesn't eat, she'll fade away.


Which happens quickly right at the start of the film and is never brought up again. It's not a recurring threat. Plus the fact that Haku solves this problem for her just proves my point. She doesn't take any action herself.


She's also in danger of being turned into a piglet if she's not working.


I don't remember this being said specifically but if it was it must have been in a single throw away line. It doesn't loom over the whole story, and more importantly it isn't the root problem she's faced with ie being trapped in the spirit world with her parents as pigs. That is the problem that lasts till the end, and Chihiro takes no action to solve it.

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Yes, yes - but you're all still looking for a Disney-type, or maybe I should just say Western-type, adventure story. Problem situation, exciting developments, hero or heroine saves the day, happy ending. This is something quite different.

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Yes, yes - but you're all still looking for a Disney-type, or maybe I should just say Western-type, adventure story.


I agree but what's wrong with that? I believe Ancient Greek stories just used to be a bunch of random stuff as well before Aristotle and others started coming up with narrative theories aimed at making stories more dramatically effective. So you can call it a "Western" view if you want, or you can call it a drama centric view of storytelling.
centric

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Fair enough - but then perhaps if you want a classic drama structure you're watching the wrong type of film here. I'm just exploring the difference between Japanese and Western storytelling style. Have you seen much naturalistic Japanese film - things like Still Walking or Tokyo Story? There isn't usually a set-up, a crisis, a denouement, The End - we just witness some life happening. In a realistic story this is taking place in Tokyo or Kanagawa or somewhere; in the anime it's happening in the world of the eight million gods.

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In a realistic story this is taking place in Tokyo or Kanagawa or somewhere; in the anime it's happening in the world of the eight million gods.


I have seen Tokyo Story and some other Ozu films, and you've already partly provided my response. Those films don't pretend to be telling a dramatic story. They're more about mood. I'd be fine with a Spirited Away version of that focusing on Lin (or some other character) and her daily life in the bathhouse, complete with 5 minute long takes of her cleaning the floor. That's not what Spirited Away is though. It presents itself as having a dramatic story, and to a certain extent it does. It's just not as dramatic as it should be.

Also, I don't necessarily think this is a Japanese vs Western thing. Miyazaki directed a tv series in the 70s called Future Boy Conan which as I remember was pretty tight dramatically. Nobody remembers it though because it doesn't have pretty colours. So I don't think it's necessarily that he can't do it, he just choses not to in his films. There are also other very successful anime films/series that have great dramatic structure.

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Yes, I know what you mean - there's a thread on here with people saying that they prefer Princess Mononoke to Spirited Away, and I suggest there that it's because it has a more conventional plot structure, with a quest, perils to overcome, a brave hero and a baddie you can hate (although in some ways she is shown quite sympathetically).

It's a point, certainly. I think in Sen to Chihiro Miyazaki was less interested in the linear story and more in exploring the strange world of the kami. His films vary quite a lot in style, although there are some common themes, aren't there? It's that dream-like randomness that I enjoy in this one.

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Yes, I know what you mean - there's a thread on here with people saying that they prefer Princess Mononoke to Spirited Away, and I suggest there that it's because it has a more conventional plot structure, with a quest, perils to overcome, a brave hero and a baddie you can hate (although in some ways she is shown quite sympathetically).


I used to think that about the Princess Mononoke / Spirited Away comparison but I've realised they have quite similar problems structurally. Prince Ashitaka is almost as useless as Chihiro, and he's a total Mary Sue which she isn't at least. Like Chihiro he does a bunch of stuff, but none of it is really aimed at addressing the main problem he's faced with. PM makes me even more frustrated than SA, because the world he created was so rich and could have been a backdrop for a much better story.


I think in Sen to Chihiro Miyazaki was less interested in the linear story and more in exploring the strange world of the kami. His films vary quite a lot in style, although there are some common themes, aren't there? It's that dream-like randomness that I enjoy in this one.


Like I said, I wouldn't mind an art house style film about the bathhouse with the visuals just speaking for themselves. That didn't need Chihiro and her parents though. It's like he's trying to have his dramatic cake and eat it.

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Which happens quickly right at the start of the film and is never brought up again. It's not a recurring threat.


Because she gets a job and works to eat. But if she doesn't work, it's fading away or piglet time for her. Yubba explicitly threatens her with this. Both are in fact part of the root problem: being trapped in the bath house.

That is the problem that lasts till the end, and Chihiro takes no action to solve it.


Escape may be the goal, but it is not the plot. The plot is a little girl finding strength and courage in herself to survive a world full of spirits.

Seize the moment, 'cause tomorrow you might be dead.

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Because she gets a job and works to eat. But if she doesn't work, it's fading away or piglet time for her. Yubba explicitly threatens her with this.


Neither of these are held up as an ever present threat. I only remember the disappearing aspect being mentioned once at the beginning. This is really besides the point though. The root problem is that she's trapped in the bathhouse. Anything else is an effect of this.



Escape may be the goal, but it is not the plot. The plot is a little girl finding strength and courage in herself to survive a world full of spirits.


If it's not the plot then it's not the goal either. I disagree with this mentality of separating character and plot, when people discuss fiction. Character is plot. A plot is made up primarily of characters taking action. Chihiro tells her parents that she'll save them but she did literally nothing to that end, either before or after saying it.

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The root problem is that she's trapped in the bathhouse.


Bingo. And working there is what keeps her alive. As long as she keeps up her chores, she'll live.

If it's not the plot then it's not the goal either.


Not true at all.

Take a 2001: A Space Odessy. The goal of the astronauts was to investigate the monolith. But that wasn't the plot. The plot was their battle against a malfunctioning AI.

A plot is made up primarily of characters taking action.


Also not necessarily. My Dinner with Andre is a great example. The plot is two old friends having dinner. No action taken by either.

Chihiro tells her parents that she'll save them but she did literally nothing to that end, either before or after saying it.


Because that's not what the movie was about. It was about Alice's Adventures in Wonderland. Not Alice freeing her parents.

While you may not agree with separating character and plot, it's a perfectly valid way of discussing fiction. Especially since filmmakers/writers themselves do it in their works.

Spirited Away is just one example of a movie where the goal is not the plot.

Seize the moment, 'cause tomorrow you might be dead.

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Bingo. And working there is what keeps her alive. As long as she keeps up her chores, she'll live.


Staying human isn't her root problem though. What if Yubaba didn't threaten to turn her into a piglet? She'd still be trapped in the bathhouse and her parents would still be pigs.


Take a 2001: A Space Odessy. The goal of the astronauts was to investigate the monolith. But that wasn't the plot. The plot was their battle against a malfunctioning AI.


The astronauts who were with Hal weren't investigating the monolith, they were just on their way to Jupiter. That's besides the point though. From a narrative standpoint overcoming Hal is David's goal.


Also not necessarily. My Dinner with Andre is a great example. The plot is two old friends having dinner. No action taken by either.


Haven't seen it so can't comment.


Because that's not what the movie was about. It was about Alice's Adventures in Wonderland. Not Alice freeing her parents.


Alice had a goal which she pursues throughout the story (if we're going by the Disney version), to find the white rabbit. It's not particularly dramatic, but it's largely a comedy so it doesn't really need to be. Spirited Away isn't a comedy, and presents some high stakes for the protagonist in the first part of the film. If it wasn't going to be about Chihiro trying to free her parents, then what was the point of even having her parents in the story in the first place? It could have just been written so that she gets separated from them in the "abandoned amusement park" and ends up in the Spirit World on her own.


While you may not agree with separating character and plot, it's a perfectly valid way of discussing fiction. Especially since filmmakers/writers themselves do it in their works.


I used to think of them separately but more and more I've come across arguments from professional writers to the effect that doing so makes no sense when you're constructing a dramatic narrative.

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As I said: Her root problem is surviving the spirit world. Working in the bathhouse is part of that.

Why were the astronauts on their way to Jupiter? They were on their way to explore and investigate. That was their goal. The plot was Hal's malfunction. After all, Bowman's story kept going even after the plot of Hal's malfunction was over.

From a narrative standpoint overcoming Hal is David's goal.


Exactly. From a narrative standpoint, surviving the spirit world is Chihiro's goal. She can't help her parents without doing that first.

It could have just been written so that she gets separated from them in the "abandoned amusement park" and ends up in the Spirit World on her own.


That's exactly what happened. All that was different were the circumstances. She's on her own. She has to learn to become strong and face things that would've cowered her before.

I used to think of them separately but more and more I've come across arguments from professional writers to the effect that doing so makes no sense when you're constructing a dramatic narrative.


That depends on the dramatic narrative. As I pointed out, My Dinner with Andre follows no such conventions, yet is widely regarded as a fantastic movie. It's a movie built entirely on dialogue and still keeps the viewer engaged despite no traditional plot.

If not that, then Boyhood. What's the plot? Just the life of a kid as he grows up and the various situations he faces. The Breakfast Club. Forrest Gump. Lost in Translation. Not to mention other anime such as The Place Promised in Our Early Days, 5 Centimeters Per Second, Kiki's Delivery Service, etc.

It all depends on what plot is being conveyed. Here, it's the story of a little girl using her inner strength to survive a fantastic world.

Seize the moment, 'cause tomorrow you might be dead.

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Why were the astronauts on their way to Jupiter?


It never goes into detail about what they're actually doing because that's not the purpose of the "Jupiter Mission 18 Months Later" section of the film.


Exactly. From a narrative standpoint, surviving the spirit world is Chihiro's goal. She can't help her parents without doing that first.


She figures out how to survive there very early in the film. That's accomplished. When was she going to try and help her parents and escape? She never even mentions it (apart from the one scene in the barn) let alone takes any action.


That's exactly what happened. All that was different were the circumstances. She's on her own. She has to learn to become strong and face things that would've cowered her before.


It's not the same. Having her parents get trapped in the spirit world as well served no narrative purpose ultimately. It was just a cheap way of creating some tension, in a film that otherwise has very little tension. It's like I said to Suzume-san, Miyazaki in many of his films wants to have his dramatic cake and eat it. Although that's not necessarily his doing. I believe Mamoru Oshii speculated that all of Miyazaki's films would be like Ponyo, if it wasn't for Toshio Suzuki and others at Ghibili exerting some control over him, and stopping him from diving into pure escapism.


If not that, then Boyhood. What's the plot? Just the life of a kid as he grows up and the various situations he faces. The Breakfast Club. Forrest Gump. Lost in Translation. Not to mention other anime such as The Place Promised in Our Early Days, 5 Centimeters Per Second, Kiki's Delivery Service, etc.


I'm not going to address all of those examples, but a lot of them are art house films that don't pretend to have a plot, and are more focused on creating a mood. Spirited Away's not doing that. It's not engaging in some kind of subversive or avant-garde story-telling. It has a conventional narrative structure, it's just poorly constructed.

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It never goes into detail about what they're actually doing because that's not the purpose of the "Jupiter Mission 18 Months Later" section of the film.


As the purpose of Spirited Away's middle section is not just saving her parents. As I mentioned, it's the Alice in Wonderland trope. We are watching a girl's encounters in a strange land. Saving her parents is part of it. Not the focus. Not the plot. The plot is her adventures.

She figures out how to survive there very early in the film. That's accomplished.


Except it's not. It's not a one and done deal. Staying busy and doing her chores is part of her deal with Yubbaba. If she doesn't, she won't survive. Yubbaba knows this, which is why she gives her the dirtier, riskier jobs.

It's not the same.


Actually, it is. The point being that she is separated from her parents. And it also shows that there is more than one danger in the spirit world. Keeping from fading away is not the end of her problems.

I disagree there was little tension. There's tension with whether she can trust Yubbaba. Can she even trust Haku when it looks like he's tricked her into becoming a slave to Yubbaba? No-Face also brings tension to the story. Heck, even an elevator ride with a Raddish Spirit is tense on first time viewing. We don't know what the spirits are truly like.

but a lot of them are art house films that don't pretend to have a plot, and are more focused on creating a mood.


Not at all. In fact, I used mainstream releases to avoid that comparison. Those movies aren't Russian Ark, Eraserhead, Anti-Christ, or even Mulholland Drive.

They follow the same traditional three-act story structure as Spirited Away, complete with exposition, rising action, climax, and denouement. They aren't avant-garde or subversive. They are the same conventional narrative structure. A dramatic, narrative structure need not involve chasing some MacGuffin as proven by those hit movies.

Spirited Away is the dramatic narrative story of a girl finding her inner strength. It's not about a girl saving her parents. That's part of the story, not the story itself.

Seize the moment, 'cause tomorrow you might be dead.

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As I mentioned, it's the Alice in Wonderland trope. We are watching a girl's encounters in a strange land.


Actually, it is. The point being that she is separated from her parents.


Alice in Wonderland doesn't establish any high stakes in the beginning of the story. She's just chasing the white rabbit. SA does establish high stakes but then pushes them to the side. That's the difference.

What is the purpose of having Chihro's parents get turned into pigs and trapped along with her? If the story is just about exploring a strange world then what does that actually achieve other than cheap tension? Was it really even essential for her parents to even be seen at all?



Not at all. In fact, I used mainstream releases to avoid that comparison. Those movies aren't Russian Ark, Eraserhead, Anti-Christ, or even Mulholland Drive.

They follow the same traditional three-act story structure as Spirited Away, complete with exposition, rising action, climax, and denouement. They aren't avant-garde or subversive. They are the same conventional narrative structure. A dramatic, narrative structure need not involve chasing some MacGuffin as proven by those hit movies.


I don't agree with your categorisations of the films mentioned so far e.g. Anti-Christ is more conventionally structured than 5 cm per second to me. It's just really gross. Regardless, it still comes back to the issue of why have her parents get trapped with her if they're not going to be the "MacGuffin"?

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She's just chasing the white rabbit. SA does establish high stakes but then pushes them to the side. That's the difference.


Fair enough. But again, the story is known for it's wild encounters in a fantastic world. Spirited Away goes with that, but it's not a carbon copy. And even Alice has high stakes when she faces execution via decapitation.

Anti-Christ is more conventionally structured than 5 cm per second to me.


But it's far more subversive and avant garde than 5cm per second. Which was a point you raised. Regardless, the films I mentioned are still mainstream releases that show narrative structure is not limited to just having a main character chase a MacGuffin.

What is the purpose of having Chihro's parents get turned into pigs and trapped along with her?


As I mentioned: "The point being that she is separated from her parents. And it also shows that there is more than one danger in the spirit world. Keeping from fading away is not the end of her problems."

I don't see it as cheap tension. It adds a layer of dread and danger to the world. If adults aren't safe, what chance would a child have? And yes, it is essential to see them so we can see what kind of character Chihiro is around them and how she evolves as a character without them. Like I've said, the plot is her finding her strength. The plot is her character evolution.

MacGuffins are not obligatory to a narrative. Her parents are part of the story, not the story itself. Asking why have them at all is tantamount to asking why have any characters who aren't a plot coupon in any movie.

Seize the moment, 'cause tomorrow you might be dead.

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"I watched it again and while it's a great film it felt a little overlong at times. The bit with the sister at the end in particular felt a bit tacked on for example. Anyone else agree?"

It didn't feel like too long. But yes, the pace drops considerably as soon as they get on the train, and it seems intentionally.
No Face gets acceptance without bartering about it, and all the pieces fall into place.

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Yes I totally agree. I just finished watching the film for the first time a few minutes ago and I was extremely disappointed. I'm a huge animation fan and I've been really excited to see this one. Don't get me wrong, I absolutely love art house and experimental films but the plot in Spirited Away just rambled excessively. It went no where exciting and there were several scenes that didn't need to be in the film. Also the stakes were never that high or maybe it's because I simply didn't care for the characters. The main issue at hand was finding here parents but after a while it almost seems like they weren't that important anymore. The film is just an overrated gorgeously animated mess.

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Also the stakes were never that high


Chihiro's parents were turned into pigs and she faced the prospect of being trapped in the spirit world forever. The stakes were plenty high. The problem is that she doesn't take any action to overcome these issues, and by extension doesn't have to make any sacrifices in doing so. Main characters need to take action, and conflicts need consequences.

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