Favorite Combat System
One of my favorite parts of this great game was its fanastic combat system. Stamina, 3 levels of physical attacks, followed by levels of elements placed on a grid with only room for a certain number of elements on each level. Tech skills, summons, field effect, double and triple tech skills that are hard to pull off but extremely powerful. Innate colors, comsumables, and so on and so on. This is one of the few RPGs that the fighting never seemed monotonus to me. In a lot of games without random encounters, I would have searchedout fights just for experiance points, but in Chrono Cross, every battle was fun! What a concept!
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