Fatality


What is the deal with Sub-zero's (masked) fatality, they don't even show it.

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Get over it: it's too horrible for us, to see it

"Luminous beings are we, not this crude matter." (Yoda)

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Yeah I think it's a great fatality because it leaves a lot for your imagination...
In my opinion, he takes the brain out of the rival.

"Hate is baggage, life's too short to be pissed off all the time".

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The real answer to the question: they are too lazy to make an animation for it.

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Oh, well, that's a fatality...

"I was looking back to see if you were looking back at me to see me looking back at you"

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Sub-Zero pushes fingers in to the eyeholes and the dark after that makes an impression that you're blind, that's what I always thought.

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Wow! I never thought of that before! Nice explanation, man...

"I was looking back to see if you were looking back at me to see me looking back at you"

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[deleted]

again? lol

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I don't buy into "can't-see-in-the-dark" thing.

That's a straight rip off from the Gouki/Akuma's Shungokusatasu from the SF series, and even that one has some animation.

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Akuma did it with his raging demon. Why can't sub-zero do it too?

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Akuma did it with his raging demon. Why can't sub-zero do it too?


The "Raging Demon", or Shun Goku Satsu*, came from Super Street Fighter 2 Turbo where Akuma takes out Bison right before the fight starts. In that game, it's actually more of a cinematic or cut-scene, and not an actual move in the game (Akuma has no supers in SSF2T). It existed as a way to show Akuma's entrance and get Bison out of the picture as soon as possible (also show off how badass Akuma was supposed to be). So originally, it was something of a cheat too.

In Akuma's numerous re-appearances, Capcom turned it into one of his Super Arts (no doubt, fueled by rumors that Akuma could pull it off in SSF2T.)

I think the real reason is because Ed Boon & staff are notorious for putting more crap in the game than they or their hardware can deal with. Mortal Kombat has never been about quality fighting engines, but quantity and excess. And Boon & his staff will use every cheap trick in the book to get another character into the game -- including palette swapping a ridiculous number of sprites, generic fatality effects that lack any real animation (which gives us those wonderful floating arms and hands), not to mention lame quickie fatalities (Jax's stomp? Lui Kang's arcade crush?)

People still cut Capcom some slack for their shortcuts.

*For the nitpicky, yes I know ... Shun Goku Satsu doesn't translate to Raging Demon hence the quotation marks, but that's the name people know the move by.

---
Truffaut: Do dreams have a bearing on your work?
Hitchcock: Daydreams, probably.

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The "Raging Demon", or Shun Goku Satsu*, came from Super Street Fighter 2 Turbo where Akuma takes out Bison right before the fight starts. In that game, it's actually more of a cinematic or cut-scene, and not an actual move in the game (Akuma has no supers in SSF2T). It existed as a way to show Akuma's entrance and get Bison out of the picture as soon as possible (also show off how badass Akuma was supposed to be). So originally, it was something of a cheat too.

In Akuma's numerous re-appearances, Capcom turned it into one of his Super Arts (no doubt, fueled by rumors that Akuma could pull it off in SSF2T.)

I think the real reason is because Ed Boon & staff are notorious for putting more crap in the game than they or their hardware can deal with. Mortal Kombat has never been about quality fighting engines, but quantity and excess. And Boon & his staff will use every cheap trick in the book to get another character into the game -- including palette swapping a ridiculous number of sprites, generic fatality effects that lack any real animation (which gives us those wonderful floating arms and hands), not to mention lame quickie fatalities (Jax's stomp? Lui Kang's arcade crush?)

People still cut Capcom some slack for their shortcuts.

*For the nitpicky, yes I know ... Shun Goku Satsu doesn't translate to Raging Demon hence the quotation marks, but that's the name people know the move by.


That's basically what I was trying to say.

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It's the same fatality from the first MK game. The reason it's blacked out was because it caused so much controversy about the violence and Midway did this to mock the censors.


Sick of threads "Megan Fox should play this!"

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