MovieChat Forums > Fainaru fantajî VIII (1999) Discussion > Squall Character Description/Analysis

Squall Character Description/Analysis


When he was a child, Squall was so emotionally weak that he was severely traumatized when Ellone left. So he decided that from then on, he will fix that emotional weakness by living a solitary lifestyle and never getting close to anyone so he doesn't have to depend on them.

But that’s not what really happened. On a subconscious level, what really happened was that he was so traumatized by Ellone leaving that he developed a fear of intimacy. Getting close to anyone would make him vulnerable to getting hurt again, so he decided that he wouldn’t get close to anyone ever again. This is pretty much what he admits to Rinoa in the Ragnarok--that he's only trying to live alone because he knows that if he gets close to anybody, he'll get too attached, and he's afraid of getting hurt when they go away.

So basically, Squall was so emotionally weak that he developed a very deep fear of intimacy and he was so afraid of acknowledging this fear and actually dealing with it. Instead, he gave into his fear and fooled his conscious mind into thinking that he’s living a solitary life because this way, he won’t have to depend on anyone and he’ll be stronger because of this. Immediately after that, he tells himself that the whole point to that and everything he does from then on was for an effort to become stronger (which is again, just him overcompensating for his own emotional weakness).

So his entire life was dedicated into desperately trying to make himself stronger. He never backed down from Seifer. He tried to master a weapon that hardly anybody else has mastered. He adopted a personal symbol--the lion Griever--that he believed epitomizes strength. Etc. He even rationalizes his efforts to push people away (like Quistis at the Training Area) as him not understanding why people want to depend on other people when deep down, he was actually pushing her away because he was too afraid to let her get too close. The irony here is all his efforts to make himself stronger is actually him giving in to his emotional weakness.

Aside from his confession in the Ragnarok and his numerous introspections, there were a few moments in the game where they give this information straightforwardly actually.

One is when he's walking Rinoa to Esthar. He tells the unconscious Rinoa how he worries too much about what people think and that he puts on a facade so people wouldn't get to know the real him, which he's so insecure about. On the surface, he seems indifferent to other people's opinions, but inside, he could not be any more self-conscious.

Another is when the party believes that Seifer has died and Squall has his awkward outburst. IMO it's the one scene that really summarizes the old Squall best. It shows four very important things about him:

1. Squall gets attached to people rather easily. On the surface, Squall is trying to live a solitary lifestyle, preferring not to get attached to others, but here, we see that he's actually developed an attachment to Seifer based on how much he gets affected by his death.
Before this moment, they never show anything that indicated that Squall ever hated Seifer. He had plenty of reasons to hate Seifer (especially after the training incident) considering how Seifer supposedly always bullied Squall. But Squall seemed to be fine with it. If anything, Seifer was giving Squall what he wanted: something to push against or test his strength. Seifer was a bully, someone equally skilled to train with, a rival when it comes to mastering the gunblade, etc. And in the end, he got used to having Seifer there and missed him when he thought he was dead.

2. Squall is very self-conscious. On the surface, Squall doesn't care about other people and their opinions. But as he admits later on, he cares too much about what people think. And it's pretty apparent in this scene as well. His thoughts immediately jump from Seifer to "Will they...Will they talk about me this way if I die, too? Squall was this and that. Using past tense, saying whatever they want?"

3. Squall can't handle loss. This is the reason behind Squall's personality and the main reason behind his weird outburst in this scene. The reason why he tries not to get attached, as he confesses to Rinoa, is that he can't handle loss. And here, we see how much Seifer's supposed death unhinges Squall.

4. Squall has trouble expressing his emotions. This is why the line is supposed to be awkward. Squall doesn't regularly express himself. Squall's an introvert who desperately tries to hide himself from others. Since he gets really attached to people and he can't handle loss, it's understandable why Seifer's death would really upset him. And how he deals with it is actually pretty consistent with his character.

Putting all those things together, we can understand Squall’s reaction during that scene. In the same way the loss of his Sis led him to think "I don't want other people seeing me as a weakling," the loss of Seifer led him to think "I don't want people talking about me like this when I'm gone." Really troubled, his facade cracks for a moment, and he expresses himself awkwardly, which is completely consistent with his character.

There are plenty of other moments throughout the story that hint at Squall's true nature, most notably during the times we see him alone in his dorm.

That brings us to one common misconception people get about Squall: that he suddenly goes from being annoyed with Rinoa to being completely in love with her. Now, knowing how easily he gets attached to people and his fear of loss, it’s safe to assume that he had gotten a little used to her and was simply afraid of losing her when she went into a coma. It wasn't entirely out of love that he carried her all the way to Esthar. He had some feelings for her then, but what he did then was still mainly out of his deep fear of loss. Everything he did during that part was actually quite consistent with his character and not at all a sudden 180 like people seem to believe.

Before Squall carries Rinoa to Esthar, there are actually some earlier signs that Squall was beginning to have some feelings for Rinoa. This is a lot more clearer if the player selects the "nicer" dialogue options in the game, which lets one see Squall's internal changes--especially regarding Rinoa--much better. For example, if the player does not send Rinoa to the missile base, the player gets to see that Squall is beginning to grow fond of the rest of his teammates and the "nice" option allows Squall to open up to Rinoa about this. And if Squall sends Rinoa to the missile base, then the "nice" option has Squall admitting to Rinoa that he missed her.

But the criticism isn't usually of the earlier parts of their romance. No, people seem to think that it's Squall's later actions--talking about hearing Rinoa's voice again, carrying her to Esthar--that were too sudden and out of character. But it's really not.

Rarely acting on his own and being socially inept, Squall doesn't know how he's supposed to deal with issues himself, which is why he's so comfortable with taking orders and just going with the flow. This fact about Squall is made apparent in scenes where he's supposed to make some important decision but is extremely hesitant to do so. One good part where this can be seen--although it might not be obvious--is just before the assassination attempt and Squall is talking about how right and wrong do not exist. It helps to realize that a lot of Squall's internal monologues and introspection is actually Squall having a conversation with himself, and a lot of times he's basically trying to convince himself of something he does not actually believe in. This is no different. By convincing himself that right and wrong do not exist, he was rationalizing his moral beliefs away, absolving himself of any guilt he may have for not acting on anything aside from what he's been ordered to do. (Separating himself from his own beliefs and emotions is basically Squall's last step in completely disconnecting himself from everybody.)

But the fact that Squall is not used to deciding based on what he really wants is why, when faced with the possibility of losing someone yet again (and someone that he's apparently fond of), he didn't know how to react properly and did something as extreme as trying to walk all the way to Esthar carrying Rinoa on his back.

There are other earlier instances where Squall is torn during an important decision, like when Rinoa was being attacked by the Iguions or when she was hanging from a cliff. But even in those moments, Squall was clearly torn between doing what he thinks a "strong" person would do and what he wants to do. Squall wasn't apathetic in those earlier moments--he was just reluctant to break the false ideals he had tried to live by up until that point. (And his extreme display of supposed apathy is again, just an overcompensation caused by his social awkwardness.) And ultimately Rinoa won out every time, since in all those moments, Squall threw out the mission at hand in order to save her. Maybe initially it was out of obligation or because he was pestered into it, but again, as the player progresses through the game, it should be somewhat clear that Squall was developing something for Rinoa.

When Rinoa became lifeless, Squall finally reached a breaking point, and from there on out he really has thrown out everything else in order to save her. It's not at all sudden, and his overreaction is not out of character given his established social ineptitude.

But again, I don't think Squall went overboard like that because he was in love with her. Not yet. At that point, even though he did have feelings for her, he was still acting more out of his fear of losing people. It's the scene in the Ragnarok that sealed the deal. It's that moment when he finally discarded his fear of intimacy, confided to somebody else, and became emotionally close with her that you're supposed to interpret as him falling for Rinoa. She (along with the others) had been getting him to open up slowly all throughout the game, so this isn't something sudden either. Even back when she was unconscious, he had already started admitting things to himself. But now, he was able to confide to someone else something that he's spent his whole life running away from. And it should understandable why an introvert like Squall would fall for a person who could get him to open up like that.

On that note, there's a little observation that I'd like to add. I think the imagery and meaning behind the Strength tarot card matches Squall really well. (Now I'm no expert on tarot cards, but I have studied them a bit--I own three decks even--and I find it fascinating how many FF characters match up perfectly to a certain arcane--not just to the archetypes, but the symbolisms as well--such as Bartz to Fool, Cloud and Sephiroth to Tower, Squall to Strength, etc.)

The Strength card refers to inner strength and one of the traditional representation of the Strength card is the image of a woman passively placing her hand on a lion, seemingly taming it with her touch. It’s meant to represent either using inner strength to control our primal drives or the value of inner strength over physical strength. (Sound familiar already?)

The lion is Griever--and again, Griever itself is a representation of Squall's false ideal of strength. The woman is Rinoa, representing Squall's inner strength. While others perceived Squall as being strong, confident, and collected on the surface, we see that he is weak, self-conscious, and conflicted inside. It was Rinoa who gave Squall the inner strength he needed to stop living in denial and shatter this false image of strength he's put up; face his fears of intimacy, loneliness, and loss; and finally open himself up to others. So like the card, Rinoa tames Griever, and Squall finds his inner strength.

And so "Lion Heart/Leonhart" fits quite well with that theme actually. The lion's true strength didn't lie on the surface,but rather, in his heart. (Cheesy as that may sound.)

It should be mentioned that Ultimecia's personal story actually parallels Squall's. Ultimecia was so determined to avoid her fate that she dedicated her entire life to avoiding it, but wound up triggering the chain of events that ultimately made it possible. Compare that to Squall's story: to rid himself of his emotional fragility, he developed a defense mechanism that would dictate his whole lifestyle, but in truth, he was actually giving into it even further. There's a lot of irony in their efforts to change their own fates.

And Squall's story not only parallels Ultimecia's, but Cloud's as well. Both Cloud and Squall deal with the issue of having to find the inner strength to shed a false persona (that they made for themselves to compensate for a perceived weaknesses) in order to uncover their true selves. The only difference is in execution. Cloud's was done with fantasy elements and Squall's was more realistic. Also, Cloud was basically transformed to Squall in AC. In AC, Cloud was traumatized by earlier experiences of loss and distances himself from others in order to avoid any further pain. That's pretty much Squall's deal in FFVIII, complete with the supposed claim of apathy ("Not interested." = "Whatever.")

Unlike Ultimecia, Laguna isn’t in the story as a parallel to Squall, but rather as a foil. There are many ways in which these two characters are opposites of each other. Squall is introverted; Laguna openly speaks his mind (like with Julia in the hotel room or the fact that he’s a writer). Squall is self-conscious; Laguna doesn’t seem to mind his image (apart from the understandable nervousness he gets when speaking with the girl he likes). Squall wants to just go with the flow and follow orders; Laguna wants to follow his dreams. Squall doesn’t want to act on his own moral beliefs, which makes him hesitant to help others; Laguna doesn’t hesitate to help others and does what he thinks is right (like fighting monsters in Winhill or saving the moomba in Esthar). Squall is afraid of intimacy and loss; Laguna builds many relationships throughout his journey, and experiences plenty of losses as well (Julia, Raine, Ellone, his son). And lastly, as Rinoa notes in the Ragnarok, Squall missed out on a lot of things in life because of his solitary lifestyle; and while Laguna has loved and lost, it seems as though he’s lived a fuller life.

And while Laguna is the opposite of Squall, Seifer instead has several of Squall's desired traits taken to extremes. Seifer has no concern for the feelings of others; he disregards personal obligations; and he eventually rids himself of his friends. Even Seifer's "romantic dream" could be equated to Squall's desire to become a strong individual.

And maybe this is part of why Squall never hated Seifer despite having many reasons to. Squall actually respected and admired Seifer because in his mind, Seifer was just like the kind of person he would want to be. But eventually, as the main party gets Squall to open his eyes, he starts seeing the flaws behind his life philosophy through Seifer. Blindly following orders without any regard for the morality behind his choices, as well as severing ties with people who care about what happened to him has not only landed Seifer with the villains, but has also reduced him to "a lapdog" as Squall himself noted.

Anyway, understanding Squall’s growth actually helps one to understand FFVIII’s ending as the events there parallel his growth. Initially, Squall is fixated on some trauma from the past and he keeps going back to that in his mind throughout the entire game. His fixation is what lands him in the past. As mentioned in the game, to ride out time compression, one must focus on other people and on a particular place. Squall is supposed to think about the orphanage, but his obsession with his past lands him in the wrong time. And Ultimecia’s obsession with her fate (she either fixates on Squall or the time/location where SeeD is first created) is what takes her to Squall. (Note that this event echoes Ultimecia’s story as well.)

In the story, Squall comes to terms with that trauma from his past instead of just burying it. And in the ending, Squall gives Edea the idea to create SeeD, showing that Squall accepts that he can’t change the past, so he simply has to accept it. And from there, he moves on--he goes back and tries to find Rinoa in the present.

He desperately reaches out for Rinoa, but his fear of intimacy and loss still lingers and hinders him, which itself was a final test for Squall. He was still afraid of losing Rinoa in some way (like death, which is shown when Rinoa’s helmet broke in space, or to the fact that she’s now the world‘s enemy, which is what I believe the game was hinting at with the single frame image of Ultimecia and the black wings). And of course, as in the main plot, Rinoa’s persistence wins over as she finally finds Squall, who eventually remembers their promise.

I think Squall’s development is very interesting because it’s not very typical. It’s gradual, and most of it is internal. Relatively speaking, it doesn’t seem like much, but it is very significant. And more importantly, it’s a very realistic growth; it’s very easy to imagine someone in the real world changing in this exact same way, which, in my opinion, makes Squall the most realistic Final Fantasy character thus far.

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[deleted]

Thanks. And yes, I think a lot people seem unable to get past their initial impression of a character and actually give a fair analysis. I do see that "emo" comment a lot, which is ironic since, like I said, Squall is the complete opposite of it. The same goes with Tidus being labelled "whiny." It may actually be true in that case, but there's a lot more to Tidus than that and even that quality actually serves a purpose within his own story. People just need to properly analyze the characters to see those things.

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Couldn't have put it better myself.
I enjoy the focus on his relationship with Seifer. Especially that scene in GGarden.

I feel the guys at Square paid a lot of attention to the characters and the story, however because it was subtle, players nine times out of ten don't notice and end up disappointed.

Final Fantasy 7 was a bit more obvious - though still subtle in its own ways. Fans enjoyed the story more, so it got more attention and story development in subsequent releases.

Had Square done the same for 8, perhaps they could have attempted to make this clearer, though it's a possibility that we would appreciate the original game less.

Thanks.

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Thanks. And I think you make some very good points too actually.

A lot of people compare Cloud and Squall but fail to notice how similar they are. At the core, they're both characters who had to shed their false persona in order to uncover their true self. The only difference is execution--Cloud's was done with fantasy elements while Squall's was more realistic. And as you said, that makes Squall's more subtle compared to Cloud, and caused more people to miss it.

But speaking of differences in execution, I think it's funny how SE got Cloud and Squall mixed up. In AC/ACC, because Cloud suffered a traumatizing experience (when he found out that he has a terminal illness), along with his previous experience of loss, he distanced himself from his friends to avoid getting hurt, which was Squall's story--not Cloud's--which is why it didn't work at all for that particular movie. Because they applied Squall's character for Cloud, AC/ACC uncharacteristically regressed Cloud's character in order to create a false sense of development. And not just that, but I always felt like Cloud and Squall's characters in Kingdom Hearts was somewhat mixed up as well.

So yeah, if the Compilation and FFXIII-2 is anything to go by, I think FFVIII would've just been ruined by a sequel. That said, I still think FFVIII is probably the most deserving of a sequel.

I enjoyed FFVIII's story as well, but it has moments of lazy writing with the way it handwaved certain plot points, heavy use of DEMs, and unresolved plot points. Seifer never got a proper resolution and Rinoa was still the world's enemy. So I'm not so attached to the current state of the story and I think it has a lot more room to add compared to other FFs.

Type-0 would've been a good way to do the gameplay aspect, by introducing new recruits to Balamb Garden in addition to old characters. You can show the world in a heightened state of panic over the effects of TC, a new villain interested in Dr. Odine's JME, and the new Squall. It could've benefited from a sequel, but I think they would've just executed it poorly anyway. Squall would be regressed the same as Cloud, because Nomura himself said that he thinks it's actually a good choice to reverse character development. They would've created a lame villain like Genesis, and there wouldn't have been enough focus on old characters like FFXIII-2.

So they maybe could do this FFVIII-2: http://www.youtube.com/watch?v=uUi414RE6Ng
=P

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This makes sense. (Not the video, that is)

I imagine not only would TC have left the world in a shambles, but the political situation as well.

Galbadia throughout the story has been using brawn to do their work: an old fashioned foot soldier invasion of Dollet; use of missiles to get rid of enemies etc. They then dig up the Crystal Pillar to wreak havoc on the Esthar Continent. However by the end of the story they are left with no leader, many casualties, a more damaged international reputation (ie. trade will be affected), which I imagine would lead almost to a sort of "Weimar Galbadia" situation.

Sure the 'gang could cruise around on B Garden for a while. But they forget the Galbadians are in such and such a situation. Should a leader appear and take authoritarian control, unrest could occur again, with invasions etc.

But I understand that politics / war politics isn't necessarily the most entertaining topic on which to base a game that must appeal to younger players - that said, the religious cult connection of FFXIII, still managed to sell well to all age groups.


I must say though, while it seems logical to introduce new characters to the old, I never imagined such a sequel. I always imagined a prequel of Lagunas story in depth (though now having grown up a bit, the story does seem adequately explained and Laguna by himself for extended periods of time won't be everyone's cup of tea.)

The sequel in my view would have been based on Seifer, leading a game through his perspective. Following the events of VIII, he'd have a number of options, namely returning to Galbadia, and continuing some regime there, but I do recall even foot soldiers stationed in Deling questioning his authority as some "punk". Everyone of course in Galbadia taking orders from Ultimecia.


A sequel is a delicate thing to execute, and as stated many times before, it is likely that it would ruin VIII.

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I'm glad you enjoyed his character because I sure as hell didn't. It's obvious that you've given more thought to his character analysis than I ever have. I always viewed Squall as a guy who shielded his emotions and never wanted to be put into leadership but had to because everyone else around him was so inept (plus they all looked up to him.)

I don't know, I always wish Squall had a better mentoring character than Quistis or Ellone. Quistis tries a lot of time trying to pick Squall's brain and get him to come out of his shell but it's clear that she has feelings for him so it seems like she has an ulterior motive. Ellone... I don't even know. Her and Squall never really seemed to have that close of a connection after they met back up. I think if Laguna was reintroduced to Squall earlier he could have helped Squall work through some of his insecurities and latent fears. Even Edea could have filled this role after she joins your cause since she was Squall's surrogate mother.

I guess my point is that I wish we had an Obi-Wan/Auron type guide for Squall to kind of bring him along and help him work past whatever inner demons he had. This would have fleshed out his character arc a little more clearly to the viewer who initially writes Squall off as a "whiny jerk."

"Do you know who I am?!" -Karo Parisyan

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I think Squall with a mentor would've been a different Squall entirely though and it would've taken away from his romance with Rinoa. The reason the romance works is it's your basic "girl's love changes bad boy" story, but with an actual explanation behind it. If there was another force or character behind Squall's change, it would've made Rinoa less special and reduced the meaning behind the romance.

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Your whole post is brilliant. I'm simply at a loss for words as to how much you've analysed about Squall. And even the points you've brought up that I've never even given much thought to make a lot of sense.
I dislike when people put Squall down as some 'emo jerk' when really, they couldn't take the time out to REALLY understand his character even when the game hints at his true personality!

I love how you make the connection between Ultimecia and Squall... I never thought of it like that before, and it's excellent.

Thank you so much for posting your amazing analysis. He's my favorite FF male character and I say you captured him perfectly.

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Thanks. =D

It's funny because I didn't always like Squall. When I was younger, the only major character in the game that I genuinely liked was Laguna. (And Quistis since she seems like the ideal girl.) It wasn't until I was older that I was able to understand and appreciate Squall's character.

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You guys aren't giving any credit to Zell. The guy is arguable the most intersting character in the game. Zell should have been the leader and destroyed both Squall and Rinoa. Zell is what Final Fantasy is all about.

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Zell was like a spazoid version of Sabin... Kind of like Irvine was a poor man's Edgar... And Armarant (going FF9 here) was a rip off of Shadow... I'm starting to sound like a FF6 fanboy now.

Squall is probably my least favorite FF protagonist ever but at least he was original.

"Do you know who I am?!" -Karo Parisyan

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Zell is what Final Fantasy is all about

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Zell, I found rather annoying, I don't know if it came across that way because your trying to put yourself in Saquall shoes, but Zell Constant loud dialog and immature lines. and always punching during the dialog made him very annoying.

The problem with FF8 is the lazy writing, and how everything
'neatly' fits in, I mean all 6 of them happened to be adopted from the same orphanage, from Edna and they all just happened to forget all the memories of it, it's lazy plot convenience.

I didn't mind Irvine in it, Selphie just feels like a background character who has a line here and there.

I respect FF8 for being a completely different unique game to the rest, but if you spend a few hours at the start of the game you can overpower yourself to kill bosses in 1 hit, you only need to spend a few hours farming on the beach fish fins, and AP and playing cards, and you already have Firaga spells and Flares at the start of the game. something you cannot do in other FF games, the junction system while unique was to flawed and be abused so easy.

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Zell was actually one of my most favorite party members. My party always included Squall, Rinoa, and Zell if they were all available.

They happen to be the most powerful characters in the game, but I don't think that's what I based it on since Selphie was my alternate (if either Rinoa or Zell were unavailable) and Selphie is the least useful party member. So I don't really know why, but that's the setup that I liked.

Story-wise though, Zell, Selphie, Quistis, and Irvine are extremely weak characters. They get almost no development whatsoever and could've been replaced by any character, but this particular story works better that way I think.

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My party always include Squall, Zell and Selphie. I've never understood why people find Selphie to be the least usefull member. If anything her best weapon mixed with some good magic never misses. It's extremly useful against enemies like the cactuars.

There really is no most and least useful character. Because of the junction, the game allows every character be equally strong or equally weak, or if you junction some heavy ass magic to one character and nothing on the other then I guess you got one who is more useful than the other hahaaha.

Yeah I agree that most of the characters besides Rinoa/Squall are pretty weak story wise. Let's take Selphie as an example. When Trabia gets destroyed and instead of letting Selphie show her emotions, let her have some more screentime, she basically walks in there and becomes happy that some are alive and goes back to cheery Selphie. And that's basically it with the whole Selphie trabia storyline, weak. There was so much more they could do.

As for Zell, I actually do think that he's the most developed character after the two leads. First off he comes of as overly confident with awesome martial arts skills, but we find out that this behaviour is mostly because he was bullied around as a kid and i'm guessing the confidence/MA is some form of defence mechanism. Alot of people can relate to that. Something else people tend to forget about Zell is that he's actually smartest of them all. He knows tons about the history of the continents and facts about secret research like the place where you fight Bahamut. Even Squall says "I need to give this guy more credit".

Irwin was an odd one. I remember that he couldn't shoot Edea because he falls under preasure. Yet after that scene he doesn't have the problem anymore and would probably even fight the T Rex on his own hahahah. It's like the writers totally forgot about that and like selphie's case, there was much more they could have done with that.

Quistis is a character that only seemed to be there because the writers wanted some form of love triangle in the beginning. But they probably thought "let's just focus on Squall and Rinoa" and Quistis was basically forgotten. You don't even notice her in the party.

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Of the six, Selphie is considered the least useful party member because as you yourself said, all the characters are pretty much identical due to junctions. The only thing that really sets them apart are their limit breaks, which is a big factor in FFVIII considering how easy it is to spam them.

On that note, Squall (Lionheart), Zell (Armageddon Fist), Irvine (Quick Shot), and Rinoa (Meteor Wing) outdamage both Quistis and Selphie and can plow through the game effortlessly with the right setups. Between Quistis and Selphie, they both lack high damage output, however, they have quick kill techniques: Quistis with Degenerator, and Selphie with Rapture and The End. That said, between the two, while Quistis is limited against undead enemies and bosses, hers is far more reliable and efficient. She also has better options for with her other Blue Magic whereas Selphie's Wall isn't very useful and Full-cure is actually detrimental because staying at critical HP for limit break spamming is the most optimal route. So yeah, of the main six, Selphie is indeed the least useful party member, and that is a consensus that's been reached by many FFVIII veterans.

However, you bring up a good point about Zell's development. It's been a while since I played the game, but now that I've mulled over your points, I guess I agree. Zell is one of the most developed of the other four playable characters. Zell gets involved in a lot of subplots (at Balamb, Lunatic Pandora, D-District Prison, etc. He gets memorable roles in certain parts of the game and he gets some screentime in side quests as "know-it-all Zell.") So yeah, I guess I haven't been giving him enough credit story-wise.

But I think Selphie is about equal because the subplot that centers around her is very long and you have her journal to give further insight. So yeah, I guess it goes Selphie > Zell > Irvine > Quistis. We learn a lot about Irvine at the orphanage, but aside from that, there's not much else. And with Quistis, we learn certain quirks about her character (my favorite being that she's a closet geek), but compared to the others, yeah, I guess Quistis does have the least development.

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Oh yeah I didn't think about limit breaks. Yeah then you're definately right about selphie/Quistis being the least useful members. I guess I must have forgotten about limit breaks since the only real time I start using them is once you get aura. Lionheart all the way(well untill Ultimecia deplets your ultima from your STR and it becomes worthless hahahahah).

As for Zell, alot of people tend to forget that he's involved in what's goin on quite alot. Like the D District or Lunatic Pandora as you mentioned. I love how everybody who plays it usually comments that he's the most stupid in the gang. Sure he's a bit rashed, some times clumsy and many times says the wrong things, but he is a great student. At for examble the first mission, he refuses many times to break orders while Seifer/Squall are all for it. He eventually goes along because Seifer takes advantage of what I like to call Zell's Marty Mcfly syndrom. You just can't call him a chicken. Also like I mentioned in the earlier post, Zell is an avid reader knowing tons about the history of Balamb and all continents.
I hated the character at first, but after playing for awhile I noticed there was so much more to the character then just the odd persona, tyson tatoo and MA. This is why he's my fav character. I think he feels most real out of all of the characters.

Don't remember any subplot with Selphie. However i'd love to play it since she's always in my team.


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[deleted]

At optimal setup, Zell's limit break allows him to deal the most damage out of anyone in the game, with damages IIRC reaching up to 2 million. And you can't NOT get to do Armageddon Fist. It's simply alternating between Booya and Punch Rush (both guaranteed to show up as options). With how easy it is to input and with the right junctions, you can deal IIRC 4k damage every 0.4 seconds or something like that.

And like I said, Full-Cure removes you from critical, which is actually more optimal than staying at full health.

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[deleted]

Yeah, I think you could write your own Zell character analysis. Would love to read. I like Zell as well and it seems you remember more of his character than I do.

The Selphie subplot goes is the Missile Base infiltration up to Trabia Garden until the orphanage twist. And then after that, she's still pretty involved with the Festival Committee and all.

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Fantastic analysis, fireinthewronghole.

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