Thoughts/opinions?




Okay, I just finished this game today...

Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooow. Wow.

I can't go on enough about how deep it is, how much we as the players can relate to this game.... We may not be immortal, but I am a different person to what I was 5 years ago, and likely, you are too. So we have all experienced love/loss/suffering/pain in our past "lives", which is why TNO is the best main character EVER.


However, a major complaint I have is the fact that some characters aren't built-up enough. For example, the whole time I was praying there would be a way to ressurect Deionarra, to love her. Her story is so tragic, it really moved me.

So, in comes Annah... Meh. Crude. Boring. The only thing you can do with her is kiss her, and suddenly she is your ultimate love?? I didn't really like that at all.

I liked BG2 for the fact that your romantic interest would start up chats with you, something Planescape never did. So whilst the story is well-built up, some of the NPC's are a little underdeveloped, I think.

Other than that, the philosophies/issues raised in this game will provide thinking material for me for a good long while, methinks..

9/10

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Yeah, I fully agree with you. I said the same thing in another thread, I feel like the story and some characters are a little underdeveloped myself. Like you, I didn't like that the Deionarra storyline didn't reach a real conclusion, I didn't like the fact that we never find out what exactly TNO did in his first life, I didn't like that we never find out what Morte was like as a human and so on.

While this IS the best story i've ever seen in a game I know I would've liked it even more if it was developed a little more. Too many things are left unanswered and personally I would've been even more attached to the characters if i knew more about them. Even about TNO we know very,very little and what we know are general things like a dark past which he struggled to redeem for but we got no real details about his actions.

I know some things are better left unanswered but I just felt it was a little too much by the end of the game you dont know much more than you did at the beginning of the game. You get a general outline of the characters but you don't truely "know" them. It still is the deepest story ever in a game but it's not perfect.

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I know. I would have loved to find out what these massive sins were... Since you're supposed to find out who you really are, a part of who you really WERE should have been a given... Plus, if we don't know what he did, why should we just take it that he is damned no matter what? Kind of kills the point of being a good guy in it at all, because, you're doomed anyway.

I just didn't like it that you did SO much for so little information. I would have loved it if at least TTO told you at the end of the game everything you wanted to know. It always feels like there's JUST enough missing to make you go nuts, everytime you speak to someone who supposedly "knows every reason behind everything" in the game. They at least should not have built up that there was ever a chance of you finding out everything about your past, because it's a hope raised then crushed when you never find out.

That, and better NPC's.. I feel the developers thought it that with such unique companions, they have no NEED for a backstory. Well.....yeah.... they kinda do. They need it BECAUSE they're unique.

I suppose it was just trying to teach us about life. It is the journey that matters, not the destination.

I also would have loved to find out TNO's real name.

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His real name is Floyd. :)

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[deleted]

That's what I did. But I got kinda sad that Fall-Of-Grace hints that she had feelings for you all along and asks you never to forget her. I liked her way more than Annah and I wish you could've had a romance with her. It's really sad that she tells you that when it's too late.

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lol, i actually thought The Transcendent one was among the worst game villains ever. He had no depth. He isn't a guy you knew, he just appeared briefly when he killed Ravel, and then at the end of the game. And he hardly *did* anything. He got a few shadows to keep killing you so he could sustain himself in his fortress. Wow.

Irenicus from bg2 however... Now THAT is a villain to be proud of. You encounter him constantly throughout the game as he antagonises you, always a step ahead in his quest to steal your soul for himself, and Imoen's for Bodhi. Nothing is sacred to him anymore because he got exiled from the place he belonged, and lost his true love. So all he has left is himself and his sister. I like him because not only is he super bad, but you grow from absolutely hating him at the start, to kind of wondering about him and even growing to pity him by the game's end. Whereas, The Transcendent One appears at the end and it's like "wow, I cam all this way to find YOU?" Lame. And he doesn't even offer satisfactory answers.

And yes, I merged with him.

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Back story and explanation? TTO offers a challenge to Irenicus' badassness.

In game? Not even close, man. He's just not *there*, he is this mysterious thing you are chasing and when you finally meet him, it's anti-climatical. Yes, my int and wis was all I beefed up during the game, I maxed out my wisdom, actually, at 25. It just didn't feel all that satisfactory.

Irenicus is *annoying*. He is a thorn in your side, even AFTER you kill him, because he stole your soul, he drags you to hell and you have to fight him again. You just can't shake him. He has all the quality hallmarks of a villain, and instead of sitting in his lonely fortress, he actively does stuff to make his plans work. It just makes him far more interesting.

I don't know, Irenicus is a villian who cares that he is a villain :) hahahaha, TTO is just a boring dude who issues orders from his fort.

A game with the two would be awesome, though.

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[deleted]

All 3 endings are accessible it depends on how you defeat The Transcendent One. There are videos on youtube of the endings. Also you might not realize how depthful the story and characters were. There were tons of hints and clue scattered around, between the books you picked up, npcs you talked to, dialogue choices or even going back to previously visited places at a later day. The whole game is a morality play of free will vs. fate and it is truly is played to perfection.

It is a game that definitely requires more than one playful to grasp the full scope.

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If we had ever learned of what The Nameless One's ultimate sin(s) were, it would cheapen the entire experience. You're not meant to focus on them, for one thing, and nothing they made him do could -ever- live up to our imaginations.

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Wveth!

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