MovieChat Forums > Planescape: Torment (1999) Discussion > Thoughts on a graphic novel?

Thoughts on a graphic novel?


Hey folks,
Seeing as most of you cats agree that a PS:T movie would fall grossly short of the game, I was a tidbit curious as to what your thoughts would be in regards to a graphic novel/comic run of the Nameless One's story. It would allow for the story to unfold at a reasonable pace and would probably require a significantly smaller budget than the game itself. It would also allow for a further delving into the NO's previous incarnations. Thoughts?

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It could work, but the problem would be a question of balance. In order to show that the Nameless One is immortal, he has too die, which then bring about the topic of dealing with re-starting the story, but with a little more story revealed. Kind of a two steps forward, one step back kinda' deal.

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I was thinking more of the stories of his previous incarnations. I think it would work well as non-sequential stories of the nameless throughout the 'verse.

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Now that is a brilliant idea. A prequel rather than a companion piece. That would probably work really well. And you could show a ton of his past lives.

* The reason why he originally became immortal.
* Seeking out Ravel.
* The reason why he was mazed and how he escaped.
* Ignus receiving his training and how he became trapped.
* Vhailor hunting the Nameless One and becoming trapped in Curst.
* What Morte did to be placed on the Pillar of Skulls and being pulled off.
* Dak'kon life before being bound.
* Xachariah's life before meeting the Nameless One.
* How Deionarra came to meet the Nameless One and their relationship.

How does that sound?

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All possible and exciting stories, but you realize that those stories are just the tip of the iceberg, right? What I see as the real beauty of the Nameless One is that in a way he is the perfect vessel for story. Infinite potential, Moorecock eternal champion/villain Jungian style set in a setting which allows for pretty much anything in any possible reality. The way I would envision it would be mostly stories that we've not yet heard, intermixed with the overall story arc (like the ones you mentioned) of PS:T. I wonder, do you know where the rights to PS:T reside nowadays? With Black Isle and Troika defunct, and Interplay on a defective quad-walker, (Fallout online is a pipe-dream) I'm curious as to how commercially viable the license is. Unfortunately, even if the rights to Torment were cheaply acquired, I'm sure Wizards of the Coast would be a bitch to deal with. I do have a pretty tenuous connection with Richard Garfield, (our sisters were somewhat friends) but I would love to work on a PS:T comic. (I'm an amateur comics artist[with a sequential art degree]) I'll try and look into it and see what might be possible.

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Oookay, the majority of that went completely over my head, but I can safely say that I have no idea who owns the rights to PS:T. The only thing that I think might be able to help with working it out is that fans have translated the game into different languages ( Korean, Spanish, Polish) and no legal action has been taken against them or anything. It might just be because the translators didn't get paid for there work, but I guess every little bit of info helps.

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Heh,
Yeah, that was a pretty convoluted reply. What I was saying is that Wizards of the Coast most probably own the Planescape (the D&D setting) license, and that I vaguely know one of the original WOC creators: Richard Garfield. As for PS: Torment, (the game/story/characters) however, I have no idea where the rights are located at present, seeing as both the developers and the producers are pretty much defunct these days. I'm sure if the stories were done as fan art, then no action would be taken, but ideally if it became something more than fan art, that the people involved wouldn't be threatened or sued at any point.

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[deleted]

I think this could potentially work out well, as it could visualize many of the events that were limited only to text in the game. Also, the artist could be free to paint in the corners of his canvass in fleshing out the diverse and rich setting of Planescape (drawing upon original PS artwork for it of course--not just PS:T itself). I could just imagine it as a 15 part series published in Heavy Metal magazine.

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