MovieChat Forums > Planescape: Torment (1999) Discussion > The two least impressive party members.

The two least impressive party members.


It's amazing how useless Ignus is, and how easy Vhailor is to kill.
Nordrom is actually a better party member than either of them.

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Er, I meant how easy it is for the enemies to kill Vhailor. I've heard that if you face him in the Fortress of Regrests he's extremely hard to kill.

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He's not that hard to kill, but he's not worth the whole "sneaking-round-the-portal-and-leaving-a-useful-member-behind" thing.

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He is if that "useful party member" is Ignus. >:)
That really sucked, because the official strategy guide says that Ignus is extremely useful in Ravel's maze, since his fire spells can burn through all the briar-thorn enemies. But he was just as useless as he was in Sigil.

The big problem with Vhailor is his high armor class, since there is no armor in the game you couldn't bring it down to manageable levels.
And IIRC, wasn't he the only character, besides Morte, who couldn't use tattos? (I assume that's true since he doesn't have a body)
It certainly didn't help that you got him right before Curst, which was horribly imbalanced in terms of challenge.


What is really cool about Vhailor, though, is that if you're Lawful Good and have a great deal of intelligence/wisdom, there's a conversation branch where you can gain a permanent +3 to your strength! That's almost worth losing a party member.

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Just leave Ignus in Sigil and go to Curst with a free slot. If you've trained your party up really, really well, they can do fine without Ignus, so just leave him in the tavern.

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(And this is just a theory, never tried myself), leave Ignus and Nordom (If you go through the maze to get him) in the Modron Cube in the control room, since it is the only part that doesn't change. Get Vhailor and then when you get to Sigil, let Ignus and Nordom out and choose which you want to take with you.

By the way, not only do you get a permanent +3 to strength, but you also get +3 to damage done as well. So no matter what, your attacks will always do 3 more damage than they normally would.

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Annah.

Unbelivably *beep*

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Just for the record, you can only use the Modron Cube in Sigil and related places. That is, starting from Raven's Maze, using it will bring up a failure to launch the maze. You can only start using it again when you get back to Sigil after the Trias events. Which means your theory is unfortunately incorrect.

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Well it was just a thought. In that case the best thing to do is just leave gaining Nordom till after you come back from Curst and leave Ignus in the Burning Man bar. That's what I would suggest. Just take Morte, Dak'kon, Annah and Fall-From-Grace. I would suggest getting the benefits that Ignus gives you first (the fire resistence and fire spells), You only lose a small amount of HP for getting them and you can regain that amount easily by the end of the game.

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Ignus and Vhailor? 'least impressive'? Dear God. It seems obvious to me that Nordom is the least impressive character! Of course he is quite powerful! but both Ignus and Vhailor have WAY more interesting backstories! they are interesting, they are tormented, they are forces of not understanded power! And though I like the stories of the other characters more, I can't agree that Nordom is more impressive than these two. I'd say that Fall-From-Grace is less impresive, for her story seems incomplete, though it surely had lots of potential.

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Vhailor, ironically, is the most poorly defended character in the game. His resistances aren't nearly as good as Morte's and his AC is nowhere near what Annah and Dak'kon should have by the time you reach him. The only thing he's really useful for is the XP you will earn either from asking him to train you as a fighter (strength bonus if you're a warrior of lawful alignment) or from causing him to die a second death.

Pesonality-wise, I hate him. Like Ignus, he's volatile and untrustworthy. You can't help him, make him stronger, or say that he is truly your friend in the sense that you can with any of the others. The best thing you can do for him is convince him to die, which is an act that has little justice in it, but much mercy.

Ignus is more or less the same; powerful in theory but not in practice. He is nowhere near as versatile as Dak'kon, and if your Nameless One is a mage, then he's useful for learning a few spells, but is otherwise an impediment for the party. And he's so deranged you really can't help him in the sense that you can help your other companions either; even taking him with makes one feel guilty.

Nordom, on the other hand, is a much more endearing and versatile character than either Ignus or Vhailor.

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