"Things started to go south when we tried to dig into the character a bit more," Greenwalt explained. "Any film needs a deeper story than what is told in the game. What are [the characters] doing when they are NOT fighting? What is their daily existence and relationships? What are Samus's aspirations, history, and fears? Nintendo appreciated the questions, but had never thought about them before, and ultimately didn't have a lot of answers. In the end, they felt uncomfortable with our team being the ones to propose those answers."
I think it's a shame when certain filmmakers think it is absolutely needed to include those things in a film. A metroid film could totally work without a deeper look at what she does when she is not fighting or her aspirations, history, and fears. You just need to make the type of movie that can play to the strengths of what you do have. I think we all have an idea of the type of Samus was from these silent games, and that would have been just fine.
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