MovieChat Forums > eXistenZ (1999) Discussion > how this movie makes it up for the distu...

how this movie makes it up for the disturbing experience


you all gotta admit that the whole movie was very disturbing and it's not a nice experience. until the end. but you can only enjoy the end if you were really disgusted by the movie untill then.

the whole game was driven by the players' sub conscious thoughts. they started in a very similar surrounding (the church with the chairs positioned exactly like in reality) and most of the people from the room manifested like game characters. even the dog appeared somewhere because they saw it prior to beginnig the game. there were shots where pikul was clearly gripping chairsand at first it doesn't seem to make sense. but that must be a reflex from reality where he's sitting and holding on to a chair from time to time.
the repulsing bone-gun and gamepods are there only to give a sense of hatred of the game at the end of the movie.

everything seen in the whole movie is slightly refferenced in the end to play with YOUR sub consciousness and to make you have deja vu moments.

most of the movie is an ugly experience but in the end it all comes together.
it's not the written plot that makes this movie a decent one but its execution with subtle messages.

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"I still think the cgi in Jurassic Park is the best I've ever seen, and that was 17 freaking years ago."

Yeah, Jurassic Park is still my benchmark for CGI, primarily because it added to the action rather than becoming the action; far too many directors since have come to believe that if they can just throw a few million dollars of CGI at the screen they don't need to worry about little things like plot or characters.

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