MovieChat Forums > The Thief and the Cobbler (1995) Discussion > How many frames per second for this film...

How many frames per second for this film?!


The traditional animation of this film is one of the best I've seen in my life. It's so smooth and fluid!

How many frames per second did Williams put into this film? It must've been a lot to achieve this!




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24!
*grins proudly at own knowledge*

You can take the hovercraft...if you can find it.-Nani, from Lilo and Stitch 2

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So let's do the math-
there are 60 seconds in a minute, so 24 times 60 is a total of 1,440 drawings/frames per minute.
So since this is a 90 minute film, 90 times 1,440 is 129,600

So IF my calculations were correct, the working print for The Thief and the Cobbler is comprised of around 129,600 drawings/frames

bloody hell...

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technically, its the longest running film in history in terms of production time. (31 years), tho there were of course breaks and time taken off. and its still not completed.

usually not very single frame is drawn in and each drawn frame is shot at 2 frames a second and only certain things that really really need are shot at 1 frame. obviously because this saves a lot of work and generally this reads fine as most minds cannot easily distinguish changes at the individual frame level unless you really train yourself to do it. i have no idea if this film was shot mostly on 1's or 2's, but it is without done with intense, intense concentration. of all the things i've ever done, hand drawn cel styled animation has to be by far the hardest thing i've ever done. figuring out perspectives, getting timing right for the movement, thinking about lighting, and if you move the "camera" around while things are moving around - then Jesus. as Richard Williams says in his book "animation is concentration!" and its nothing further from the truth. i mean really, what is harder than creating an entire film from NOTHING and making it come to life.

well, world peace is harder. but in artistry terms this takes the cake.

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Also you don't have to redraw everything on the frame each time. For some shots you can draw a single background and than draw the moving elements (characters ect) on a transparent piece of plastic, a cell as it's known. Than you just overlay the cells on top of the single background shot. Or you can make a background plate that's bigger than the individual shots, move it & the cells around to create the illusion of a moving camera.

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