Stringent Simulation
Imagine you see a drawing of a robotic werewolf and become intrigued by 'predatory instincts' (from an anthropological standpoint).
You might want to play a video game with such a character/avatar (a 'robo-wolf') in it.
Does this make you feel guilty/savage?
That's really what WarGames is all about --- a natural strange human fascination with 'devastating efficiency.'
After I saw WarGames, I got excited about simulation video-games of the Vietnam War, the Cold War, and the Gulf War (since players want a 'synthetic virtual reality' experience that makes them feel 'immersed' in the 'predatory-instinct intrigue' associated with 'complex warfare' and gritty might).
Synthesizing real life in a video game or computer helps a human being visualize the intricacies of human imagination.
There are already President-politics Simulation video games (e.g., President Elect).
I used to play the video game Contra and pretend it was the Vietnam War (even though it was actually about Nicaraguan rebels).
The G.I. Joe (Hasbro) paramilitary fantasy-adventure franchise also offers video games that recreate the 'pluralism-warfare experience' of 'modern military-crusading realities.'
I thought Matthew Broderick was great in WarGames, and it's generally a modernism-film that captures the intrigue associated with 'computation-related dystopian imagination.'
😷
Contra:
https://en.wikipedia.org/wiki/Contra_(video_game)
President Elect (Video Game):
https://en.wikipedia.org/wiki/President_Elect_(video_game)
Government Simulation Games:
https://en.wikipedia.org/wiki/Government_simulation_game
G.I. Joe Video Game:
https://en.wikipedia.org/wiki/List_of_G.I._Joe_video_games