MovieChat Forums > Mazes and Monsters (1982) Discussion > Actors condemn 'fantasy...' The 80s were...

Actors condemn 'fantasy...' The 80s were weird. What was going on?


What the h*ll was in the water in those days? The bizarre hysteria that spread across the country like the plague -- afflicting housewives everywhere -- mothers became terrified that heavy metal records or RPGs or whatever was going to seduce little Timmy into the demonic underworld. Because that was happening all the time! (sarcasm). What a very strange time. I was fortunate enough to have had a mother who loved all forms of fiction and music -- she even bought a D&D style board game for me and my brother (we were too young for D&D proper in those days).

Seriously, mothers everywhere were terrified that little Timmy was going to be seduced by SATAN because of D&D (and/or "evil" music). As we all know (sarcasm) storytelling, which is basically what a D&D game consists of in the old school variety of a DM describing the scene, stories and rolling dice, involves the highly dangerous alchemical component of "fiction." And we all know that "fiction" should only be handled with great care by actors and filmmakers and writers! (again all sarcasm)

Nerds with dice and/or vinyl records will apparently be without question seduced by SATAN (sorry that has to be in caps to represent Dana Carvey's church lady's voice).

reply

First off, Mr. Crowley, if you're gonna claim that no one was seduced into satanism by D And D, may I suggest you do something about your screen name? Kinda sends the opposite message.

Heh. Just kidding. Yeah, the 80s. Ya'd think that parents would actually be happy about a game that promoted interest in folklore and mythology, 'cuz you know, that can lead to reading more and stuff, but I guess a lot of them didn't see it that way. My mom sorta bought into the hysteria, but I was never much into gaming, so it didn't have much effect on my life.

And the odd thing was, it never really carried over into other forms of entertainment, like books etc. I think a few Christians got worked up about CS Lewis and JRR Tolkien(the latter a major influence on DND), but other than that, you didn't have a lot of media interest in the supposed negative effects of fantasy novels.

I think maybe it seemed spooky to some parents that DND was something kids would do in groups, away from their parents, and which parents didn't have much understanding of. Whereas books etc are a little more respectable.

Anyway, with pretty much every other computer game having some fantasy motif these days, I'd say the floodgates are now ireversibly flung open, and unlikely to be closed any time soon.

reply

Thank the heavens that your first sentence was sarcastic. It gave me the shivers.Of course the ever-terrifying, chubby English aristocrat and avid mountain-climber Mr. Crowley never had the chance to play D&D. The prospects are rather interesting -- I suppose he would have been a magic-user (what else?). Something tells me he would quickly lose interest in any game as he would not be the single object of attention. Perhaps he would DM -- and be the sort of DM that irritates everyone by forcing second-level characters to confront red dragons and so on.

I have been a devotee of that fine genius Mr. Tolkien for decades, and yes, the irony of the fact that both Tolkien and Lewis were extremely devout Christians was weirdly lost on some early evangelicals who were (it seemed at the time) terrified of "fantasy" in various forms (unless it came in the form of Bunyan's Pilgrim's Progress or Milton's Paradise Lost or Dante's Inferno).

You are very correct to point out that the media did not run with stories about kids running around wild with copies of LotR in their hands, "playing" Sauron, stealing mom or dad's wedding ring and claiming it was their precious, etc. D&D (and heavy metal) did seem to attract most of the parental ire. Good point about the group nature of the activity -- I am a devotee of the Roaring Twenties, and as you can imagine, parents in the 20s (in the U.S. primarily) were terribly concerned about the negative moral impact of Jill and Jack flinging themselves about while doing the Charleston. The hysteria was similar -- but the 80s had the extra special SATAN ingredient that made everything seem a little extra crazy.Fun days! (sarcasm) Even Geraldo did that special "expose" of "Satanic Cults" (or something along those lines. I was still a kid, and I couldn't believe that adults took any of this stuff seriously).

reply

The neurotic seek to ban what they can't control - anything that contradicts their narrow world-view - LPs, RPGs, video tapes, video games, the Internet and Facebook. It wasn't just a thing of the 80s, it goes on daily everywhere to one degree or another. A nation that burns books ends up burning people...

"Remember, you have to make it home to get paid" (The Dogs of War)

reply

Mr. Crowley wrote:

"It gave me the shivers.Of course the ever-terrifying, chubby English aristocrat and avid mountain-climber Mr. Crowley never had the chance to play D&D. The prospects are rather interesting -- I suppose he would have been a magic-user (what else?). Something tells me he would quickly lose interest in any game as he would not be the single object of attention. Perhaps he would DM -- and be the sort of DM that irritates everyone by forcing second-level characters to confront red dragons and so on."

I picture the Golden Dawn as a DND club, with Yeats as the charmingly geekish Dungeon Master constructing adventures using ancient celtic myth, and Crowley as the not-so-charmingly geekish creep who shows up hoping to get drunk and have a circle jerk.

reply

In the late 70s, parents were convinced that the band Kiss stood for "Knights in the Service of Satan". Really. This wasn't the lunatic fringe, this was mainstream. So that should answer your question.

reply

Oh yes, I remember that one. But there were various versions of it, and the one I heard first was "Kids In Satan's Service".

I suppose, though, that Kiss probably didn't have much right to complain, since they deliberately cultivated a diabolical image. The one guy had demon-toothed shoes, for crying out loud! So it shouldn't have come as a shock to them if some of the more gullible religious-types took it seriously.

reply

There were a couple of different moral panics in the late 70s and 1980s. I've seen explanations for the day care ritual abuse hysteria which are rooted in increased workforce participation by women and anxiety about letting strangers look after kids, but I don't think I've seen a good explanation for the D&D panics. The one guess I would have is that the 1970s and 1980s saw a resurgence of conservative Christian religiosity and an expansion of the reach of this with televangelists and increasing numbers of megachurches which turned some of these pastors into stars (televangelists really began back in the 1920s with radio and megachurches began back in the 1950s but they really began to hit it big in the 1980s). I think that some of these people saw the pseudo-occult trappings of things like D&D or heavy metal music as problematic. Role playing games are also kind of unusual in that they sort of blur the line between performance and gameplay. Players are encouraged to adopt a false persona, one which they will often refer to in the first person and speak with the voice of. That's not how most games which people were familiar with were played. So I think some people may have become concerned that there was the potential for reality and fantasy to become confused. This was helped along by a couple of media stories at the time where people who had played the game committed some kind of horrible act. In particular, the novel Mazes and Monsters was based on the case of James Dallas Egbert, a teenage student who went missing from the University of Michigan. Egbert was suicidal and had originally gone into the university's steam tunnels to commit suicide but then changed his mind. A private investigator hired by his family speculated that Dungeons and Dragons, which Egbert played, might have played a role in his disappearance and the media ran with it. There were a couple of other stories where people who had played the game committed, or attempted to commit, crimes such as murder and suicide. Instead of blaming these things on people's underlying mental illness or depravity, the media sometimes blamed the game for inspiring them.



Unless Alpert's covered in bacon grease, I don't think Hugo can track anything.

reply

An interesting story posted by the BBC about D&D gaming hysteria. http://www.bbc.co.uk/news/magazine-26328105

reply

LOL! I just read that article and came here to read about Mazes and Monsters.

D&D was such a harmless game, and the evangelicals didn't understand a thing about it in the era of the Satanic Panic. If you asked one to describe what the game actually is, he would say 'I don't know, I just know it's bad!' I had a youth pastor who was like this. He thought that a game of D&D somehow had the potential to culminate in a life and death battle of swords and axes, and ultimately end in bloodshed.

reply

Well, the late 70s to mid 80s was an odd time. They had umpteen movies and books about aliens, crashes, and abductions; the Loch Ness monster was a superstar and Sasquatch was a recurring character on the Six Million Dollar Man.

There were a couple of programs that had very few limits on content- That's Incredible and Ripley's: Believe it or Not (granted, Jack Palance was really good in this one). The Bermuda Triangle and psychics were presented uncritically and people believed it. That sort of non-skeptical acceptance of what was told through this medium is where D&D ran into trouble.

When 60 Minutes talked about how the game was evil and violent and drove some kids to suicide, the backlash was tremendous. Later, it was HM music with 'Priest and others testifying about their lyrics. I recall a teenager killed himself "because of the gloomy lyrics in Fade to Black". Obviously, there are larger issues at work in cases like that.

Other venues were affected, too. When wrestling hits its peak, there were news stories of kids relating to the larger-than-life figures in the WWF a little too much. One anecdote involved a woman whose son would shake while ranting that he was Rowdy Roddy Piper and didn't have to listen to anyone. Look at the havoc wreaked by the 'recovered memory syndrome' folks. Communities of "satanists" were exposed complete with child sacrifice. D&D wasn't the only place that appealed to the imagination.

Ultimately, Mazes and Monsters is a study not of how a roleplaying game affects its players, but of the tendency of outsiders to simply accept the BS that's fed to them and pass it along.

reply

It was one of those moral panics that overtakes society from time to time.

Seriously, Rona Jaffe played D&D and understood it and its culture. Unfortunately her real message was lost in all the hubbub and in the movie adaptation...it's not that these games are sick or evil, or that the players are sick and evil, it's that we have a society that's sick and sometimes evil, and kids need fantasy to escape and sometimes (like in the female character's case) find empowerment. These games are a reaction to societal problems, and not a problem themselves.


"Value your education. It's something nobody can ever take away from you." My mom.

reply

Jaffe never played D&D or any RPG.

Theres a pretty good dissection of the book online now and as best we can figure. She must have just leafed through the original D&D booklet and then rushed off to capitalize on the fearmongering.

But if you read the book one things very apparent. Most of the kids came from very broken families. Daniel was the only one with something approaching normal and his parents were pressuring him a little too. JJ, Kate and Robbie all have messed up parents to one degree or another.

The movie barely touches on that.

reply

Religious people have a hard time telling what's real and what's not. They couldn't understand D&D was fiction. They have the same problem with the Bible.

reply

There's one on every board ...

If this is a consular ship, where is the ambassador?

reply

[deleted]