Special Effects


Boy, the visual effects sure have come a long way. I wish they hadn't. This dragon looks slimy and tangible. You can almost smell it. The fire looks like real fire. Everything about it has weight, depth, gravity, and power. It's not floaty, vague CGI.

If they did practical effects and puppet work like this with modern mechanics (to make the movements more animal-like and realistic - the dragon was a bit stiff sometimes) and then just used CGI to compile the shots together and brush out the blue/green screen (or back-projection) lines, that'd be the really good stuff.

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I also prefer practical effects.

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CGI does well at augmenting things, I think, but if there's nothing there, it's always at least a little uncanny valley - at best.

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Good point.

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Thanks.

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I actually agree with you. The old practical effects bring so much more realism to a film. If CGI were only used to clean up the special effects shots than modern movies wouldn't look so dang fake.

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I think it's a tool like any other, and generally-speaking, I think it's an overused one.

It can be used so well, to bring stories to life, but it's just a crutch. They can't think of anything else so they just go, "Eh. CGI it."

There are so many movies that have benefited from having roadblocks - they have to be creative and come up with something way more interesting than they would have with bigger budgets and flashier toys.

The exemplar of this is Jurassic Park. It used CG and models and every trick in the book to bring those dinosaurs to life; they still look good to this day.

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I watched the film for the first time last night, and I specifically watched it to check out the effects. It was recommended after getting into a discussion on the Clash of the Titans board regarding the effects in Clash.

I agree that the effects are pretty good. I like that it's a mix of animatronics and other practicals, stop-motion, and traditional animation. I think the biggest downfall with the modern era of effects is that things like miniatures, animatronics, puppets etc have been largely replaced by CGI. (Just look at the destruction scenes in Independence Day and compare them to Independence Day: Resurgence to see why this is a poor idea.)

That said, one problem that I have with the dragon in Dragonslayer is that in the stop-motion shots, especially when the dragon is close, he doesn't look like he inhabits the same 3D space as everything else in the frame but rather looks superimposed on top of it. Also, I will say that CGI has progressed today to the point where in the very best examples, it can look very real and tangible.

I think that CGI is good and useful, but I think that in many cases practicals will render superior results and in those cases practical effects should be used. Always go with whatever technique will look best on screen. If only studios/producers/directors would always follow this rule then modern movies would be better for sure.

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CGI is much more advanced, yes.

I just think I mind the flaws in something like stop-motion less than in CGI. Each has flaws, but often I find the more practical effects create a special je-ne-sais-quoi that CGI just doesn't have. CG often looks generic - like it could've been in any movie - but stop-motion, animatronics, or puppetry is more likely to feel like part of the world (even when "imposed" on the scene).

Now, I do know what you mean about stop-motion looking imposed, and I understand this problem. Much as I love the general creature effect and the sequence, I notice it in the Rancor fight in Return of the Jedi (just to name one).

Where I do think CGI could be EXTREMELY useful is in this integration process. I don't know how possible this is, but I imagine FX wizards making some practical beasties and then using CG wizardry to make them look more part of the world. Maybe tweaking the model to look more directly at the hero, erasing weird "outline" effects, or adding/removing light and shadow to integrate the creature into the film more.

That, to me, would be the optimal use of both types of effects, and I really wish they'd at least try.

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Roger Ebert once said something to the effect that he liked stop-motion because it had a certain otherworldly, dreamlike quality that could actually enhance a fantasy or science-fiction film.

And in Duncan Jones' Moon, he preferred practical models for his vehicles in order to give them tangibility & visible presence, while using CGI sparsely but precisely for effects like moondust disturbed by the wheels of one of those vehicles in motion.

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Yeah, there's just something fantasy-ready about miniatures and stop motion. Maybe it's because it sidesteps the uncanny valley by being just a little too unrealistic. Maybe it's because it subconsciously reminds us all of playing with toys as children.

I didn't know that's what Jones did for Moon, but that's a perfect example of judiciously using CGI blended with models to deliver a great visual shot.

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I agree with much of what you say. As a rule, I prefer practicals over CGI. This is especially true when it comes to the use of miniatures, and I always do like to see something that's obviously real and physical on the screen.

There are exceptions, though. One thing that stop-motion can never seem to fully conquer is the motion problem. While Go Motion was undoubtedly a step forward, it still doesn't exactly look natural. Moving naturally is one thing that CGI creatures are able to do pretty well at this point. Take Jurassic Park, for instance. You likely heard at some point or another that Spielberg was going to use stop-motion (Go Motion) dinos until he realized that CGI had advanced to the point of being an option. I think going with CGI in that case was the right call.

It would be interesting to see how the art of stop-motion would continue to advance if filmmakers continued to use it, but as far as I can tell, outside of the occasional animated film, stop-motion is completely dead.

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Yes, stop-motion always does look a little twitchy. And whatever they did for Jurassic Park was 100% the right call because those effects still hold up. I think they did use a combination of animatronics and CG, though, didn't they? They blended.

CG can give a more natural movement, but a lot of CG still looks like it moves "off" to me. But, yeah, not as much as stop-motion or something.

There's a magic to models that hasn't quite been captured, though. Even hand-drawn animation often (to my eyes) is more thrilling than CG (although, that does depend how each is used).

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It was Phil Tippett who was hired to do the dinos in JP before Spielberg decided to go with CGI. If the name doesn't immediately ring a bell for you, Phil was a go motion guru and was the guy responsible for the AT-ATs in Empire Strikes Back. In 1984 he did a short stop-motion dino film called Prehistoric Beast. If you're interested, you can check it out here:

https://www.youtube.com/watch?v=hlaXIRTjNfo

That work earned him a feature-length stop-motion dino documentary that aired on broadcast television in 1985 called Dinosaur!. I guess Spielberg saw these projects and thought Phil was the man for JP.

Imagine an alternative world where Jurassic Park used stop-motion instead of CGI. Of course you have to imagine the dinos in a real environment, with live actors, and close-ups that used animatronics. Apparently this came VERY CLOSE to happening.

While I do think that CGI was the better way to go, I sure would like to be able to see a few completed scenes from JP that used Tippet's work.

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What's funny is that it's kind of an option, because somebody could do stop-motion dinos and then (ironically) use computers to insert them into Jurassic Park. It's just not a practical option or a cost-effective one.

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Believe it or not, there was a technique used in the 1990s that made it so that films with CGI look very realistic, even more realistic than what we see on tv/movies today. Part of that was because they combined actual models, miniatures, and mock-ups with CGI, so that the object or creature you were looking at truly did look real enough so that in your mind, you keep wondering what it would feel like to touch it, or truly believe it might be "real." In fact, in the first two Hellboy films (which came out in the early/mid-2000s) Guillermo del Toro did as little CGI as he could get away with, and used practical effects as much as possible.

That is why films like "Jurassic Park," "Independence Day," and a number of other films from the 90s and earl/mid-2000s hold up so well; combining practical effects with CGI.

In the case of "Dragonslayer," the effects, despite being dated, and the crappy stop-motion animation for the times the dragon was flying, actually are very good, even by 2020s standards. There were moments when the humans are doing up-close interactions with Vermithrax that feel very real. The best scene (if you're going by realistic special-effects) is when Galen first meets the dragon face-to-face, and in that moment, you truly can believe the dragon looks very real.

Movie studios these days have gotten extremely lazy with the CGI, often to the point that it not only doesn't look real anymore, but resembles a computer game more so than reality. I've also heard talk about framerates, where cameras film at a specific framerate imitating what the human eye can interpret so the pacing and movements in the feature look realistic. Sadly, far too many studios ignore this standard (20 frames per minute) in favor of really fast framerates, which also contribute to films looking more like computer games than realistic.

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That's basically what I'm getting at is that combinations of techniques would produce amazing results, but miniatures (etc.) are harder to work with (and I want to say more expensive, but I'm not sure about that...?), so studios and teams just go, "We'll make it CG," and call it a day. But if they took more time (and money) they could use different effects throughout the film, blend them together, and have these Jurassic Park-level effects.

I think they still do this blending, just not with the monsters or creatures. I'd guess, for instance, that they've done a lot of practical/CG combos for Iron Man in the Marvel films. And don't those still look pretty awesome?

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The problem is CGI isn't advanced enough to do certain things. You can do good inanimate objects like robots or rockets because they are relatively simple in terms of what is required to represent them and how they have very simple movement... but when you start going for living breathing animals or monsters you start throwing in lots of things that can't easily be represented by a mathematical formula. The dragon breathing with a model can be done by having air bladders in the puppet that actual inflate and deflate from a pump moving the stretched skin, easy to do with a puppet... now try and do that with a computer model and the problems start showing up because you would need to write the code for the complex movement of the skin on the outside moving from the air in the theoretical lungs. And that's just for one tiny little think like breathing... Now throw in things like water dripping on an animal/dragon or whatever and you need to use the computer to simulate thousands of randomly sized water drop hitting the object and interacting with the other water already there.. Not hard when you can just use a spray hose and real water but difficult to do convincingly with CGI...

But the biggest problem of all is that doing any of the CGI work requires a dedicated artist that spends enough time on the effect and most movies don't allocate enough money or time for really great CGI effect they just go with whatever will be passable in a shitty theater with a sub par projector which is what they expect their movie to be presented in.... It's also the reason some movie look so good in a theater but look like total shit when you see them on TV. They were never really great effects just passable for the shitty theater screen.

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For sure, yes, and I don't begrudge a little imperfection, but I just think better results happen with models and miniatures and I guess it's kinda sad that those incredible art forms aren't as represented on screen. But moreso I guess I think it's a shame that because it's easier for studios to use CGI, they do. I think a lot of the executives making these decisions don't care about craftsmanship or the best results.

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Execs are definitely, by and large, more concerned about what is easiest and cheapest rather than what will produce the best results. And that's a damn shame.

My fear is that as we move farther and farther away from the old, pre-CGI days of filmmaking, studios and filmmakers are going to literally forget how to do things practically. Things like crafting small model buildings and blowing them up, such as in Independence Day, or creating animatronic creatures, such as in Jurassic Park, will literally become lost arts.

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They'll forget, but every generation there will be some scrappy filmmaker from Venezuela or Romania, or even just somewhere a bit more out-of-the-way in the US, who can't afford big effects but has an amazing vision and won't let anything stand in their way. Apparently, as a lad, Peter Jackson was filming movies with his friends. It was a World War II film (ambitious) and he poked pinprick holes in the film to make the muzzle flashes.

So, even if the studios forget, artists remember.

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One would hope but I fear as the cost of computers continues to drop and cgi software gets cheaper and cheaper even small filmmakers from poorer countries will start down the CGI road. Probably most film schools will stop doing anything with the old school stuff beyond flying over it as if it were a foot note in history.

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It's possible, I suppose. I still think there will always be a couple to keep it alive, anyway, if only on life support as it were.

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Seems that a mix of the two produce the best outcomes.

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I would think so, yeah.

Lord of the Rings did it very effectively, in my opinion, of splitting their effects between CG and practical. It used them when it made sense.

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That was the first one that came to mind. Jurassic Park was another.

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Those long-dated effects still hold up, yes; they are crazy impressive.

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