CGI Gatchaman (2008)


http://www.scifijapan.com/articles/2006/06/10/gatchaman-returns-to-the-big-screen/

June 10th, 2006 4:03 pm
In News: Superheroes, News: Anime

GATCHAMAN RETURNS… TO THE BIG SCREEN!

Author: Robert Saint John
Source: Press Release


Imagi Animation Studios announced this week that it will co-produce with Tatsunoko Production a feature-length CG animated film version of Tatsunoko’s popular TV anime series, SCIENCE NINJA TEAM GATCHAMAN. Originally produced in 1972, KAGAKU NINJA TAI GATCHAMAN was in many ways the forefather of the live action Super Sentai genre (known in the US as POWER RANGERS), and GATCHAMAN and its sequels were later made popular worldwide through English adaptations such as BATTLE OF THE PLANETS, G-FORCE and EAGLE RIDERS (originally Gatchaman’s sequel series, GATCHAMAN II). Gatchaman made its first big screen debut in 1978 with a feature comprised of key episodes from the series and a new orchestral soundtrack, similar to Office Academy’s 1977 release, SPACE BATTLESHIP YAMATO (Uchu Senkan Yamato). More recently, Gatchaman has been undergoing a revival in popularity due in no small part to ADV Film’s release of the original and re-mastered episodes of the series on DVD in the U.S.

The original Gatchaman series followed the adventures of a team of 5 young superheroes who worked on behalf of the U.N.’s International Science Organization to protect earth’s environment and resources against the villainous terrorist organization Galactor, lead by Berg Katse, and their beast-like machines and biological weapons. According to Imagi’s CEO and Vice Chairman Francis Kao, the new film, scheduled for a 2008 release, will still feature the five caped heroes — Ken, Joe, Jun, Jinpei and Ryu — but it will be based on a “completely new and exhilarating story” and the characters “redesigned with a fresh look”.

Gatchaman 2008 will be helmed by writer/director Kevin Munroe, who is currently working on another Imagi project, The Weinstein Company’s all-CG Teenage Mutant Ninja Turtles film scheduled for March 2007. “Growing up as a kid, Gatchaman was the first influence that pushed me into the world of animation, comics and writing,” Munroe is quoted in the press release. “I’m absolutely thrilled to get the chance to bring the high-flying adventures of Gatchaman to the big screen the way they were always meant to be - huge action mixed with the real human drama that arises when five teenagers must become the heroes of an entire planet. “Gatchaman” is a great next step after “TMNT”, not only personally in terms of storytelling and visual scope, but also for Imagi as a production company… Gatchaman is going to be huge, and I couldn’t be happier to be a part of it. It’s literally a childhood dream come true.”


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Well, I certainly must say that it is kind of cool that we will be getting a new version of Gatchaman, but I am not too thrilled with the need to go the CGI animation route. Personally, I am sick to death of these CGI cartoons here in America, for they simply lack that personal touch that made hand drawn animation so great. CGI has become generic in my eyes, and the use of it here is disappointing, but not surprising. I hope they manage to tell a more in depth, cohesive story that the 1994 version did. That one was barely touched on the things that made the original so great to begin with. I also hope they don't ruin this with a horrendous new song either. And a new story? Hmmm, I can't shake the whole "don't fix what isn't broken" feeling. I wish I could say that I had my hopes up, but I will just have to wait and see.

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Well, count me as being cautiously optimistic regarding this announcement (I read about it on "Twitch" originallly). While I understand your being exhausted at the amount of CGI films being released in the U.S., I certainly wouldn't lump "Gatchaman" as being of their ilk. I'm rather looking forward to a CGI film about a high-tech ninja squad in colorful outfits over one filled with either talking animals, insects, or inanimate objects.

I kind of liked the 1994 OVA, though all it did was re-tell stories from the original series. I enjoyed the redesigns of the main characters and their mechas, appreciating the blend of a contemporary, sleek look that was still respectful to the original models.

More Gatchaman can never be that bad a thing.

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Yes, cautiously optimistic is a good description of how I feel I suppose. Regarding the CGI, if they were attempting photo-realism such as what has been done with Final Fantasy, then I would be all for it. Honestly, I don't think that is what they are going for, though, or is it? I know Pixar is an award winning studio, but I just can't get thrilled over the prospect of having one of my favorite animated shows rendered in that type of CGI. It has been done to death. Oh well, whatever the case, it won't prevent me from enjoying a new Gatchaman as long as it captures the essence of the original.

The OVA's were too rushed, in my opinion. What I mean is that there wasn't enough time alloted to really get a feel for the revamp. Like you, I absolutely loved the new designs all around (with slight exception to overdone Berg Katse and major exception to the badly rendered and designed Leader X). If you will remember, the original release of the OVA was on three separate VHS tapes, 45 minutes a piece. It seems to me that, since they opted not to go an actual movie length feature route, that they could have either expanded the time on the three VHS tapes, included two episodes per tape or a 90 minute entry each, or simply released more videos in the series. Either way, there was far more depth needed in the new version that there simply wasn't time for. This is the one big reason why the OVA's are only good, not great!

Seeing that this new film is sport a new story/villains, I can sort of see why they are taking this route. The OVAs ultimately failed due to not being able to set up enough investment in characterization to actually care becasue there were so many plot points of the original they wished to reuse in limited time. With a feature film that isn't restricted to retelling the old key plot points, they will be free to beter structure a story that can be supported in it's new running time. If they can come up with something that still captures what Gatchaman is all about, I will enjoy it. But if they aren't careful, they can easily change the tone to something that loses the very thing that fans will be looking for. I am very anxious with curiosity at this point!

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I liked the 94 ovas. It introduced me to gatchaman. Joe was so cool and badass in it. I hate cgi anime.

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"I liked the 94 ovas. It introduced me to gatchaman. Joe was so cool and badass in it. I hate cgi anime"

Col_Zechs, have you ever watched the original series, upon which it was based? In a way, the 1994 served as my introduction to the original version of the story as well, as I had only Gatchaman as Battle of the Planets at the time. It still came across to me as rushed though, as I was reading plenty about what the original Japanese version of the series had been like. It wouldn't be long until I finally began seeing the original show. The 1994 had a welcome seriousness to it, but I think it could have been far more than it was. It is better subtitled than with those lousy dubs, I'll say that!

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I can't say much about the '94 version, since the different music, dubs, etc. quickly caused me to avert my eyes in disgust... I just couldn't handle it. My interest in the whole thing was revived by the Rhino BotP/Gatchaman releases. When I saw the original series, my jaw dropped open. I thought, 'what a perfect series - how could they have ever chopped it up like that?'

So, I will probably be very critical of whatever they do next. I'll try to give it a chance based on it's own merits, but it'll be tough not comparing it to the original.

I'm still watching the original: volumes 16 & 17 arrived today!

Duane

El sueño de la razón produce monstruos.

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So recently, you viewed Episode 81, Duel on Galactor Island! That is one of my favorite episodes! The first two on Volume 16 are really great as well, but volume 18 is the best the series has to offer from beginning to end.

As long as the new film captures the essence of the series, I will be accepting. I was nearly accepting of the 1994 version, but it simply took the alterations too far and delivered a hollow rendition of the original. I liked many of the new designs, but it just doesn't hold my interest very well. 3 forty-five minute entries simply wasn't enough time to flesh out a story. I know an interesting story cal be told in that amount of time, for the 1978 feature film of Gatchaman which cobbled together main plot points from the series managed just fine.

And yes, the new music for the 1994 version was awful...just awful. "Let's Fly" makes me want to die. I can't stand it.

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More information from White Shadow, a well known Gatchaman site for years...

http://www.chronicsite.com/gatchaman/2008feature.html

The latest news regarding the Imagi release

July 19, 2006: About a week ago, I received a surprise contact from the folks at Imagi, along with an invitation to tour their US office and talk to Kevin Munroe before Comic Con. I arrived in San Diego Monday, and Disturbed was able to drive me from there to LA on Tuesday for our meeting appointment. This was a terrific opportunity to see what is going on with the property.

Imagi is a small production company based in Hong Kong with the management office in Los Angeles. They are also working with the Japanese production company Mad House (you've seen the work of Mad House on various animated productions, including Vampire Hunter D: Bloodlust and an upcoming release of an anime version of Highlander). When we arrived, slightly early, we were shown an introductory video that included a scene from the new Teenage Mutant Ninja Turtles feature film and an upcoming (currently shelved) project called Cat Tale.

After the demo videos, we were taken into the basement. I was expecting just to see people working at computer stations, but the "bullpen" was much like the animation studios I'd toured in Japan: small, intimate, casual, and full of wonderful creative clutter. I found myself looking at a full wall of Gatchaman concept sketches and another full wall with storyboard for a Gatchaman demo film. Too many images, too little time!

I was warned that the concept sketches were in their pre-early stages and would go through countless revisions before production begins, so I won't say much about the character designs right now. At this point, the characters looked pretty generic, and I hope they'll look closer to the originals later in the game. The artists in the bullpen were busy working on props, backgrounds, mechas and weapons, and the sketches I saw lean toward a dark, gritty portrayal of the Gatchaman universe. The artists want to dig deeper into the science behind our Science Ninja Team and offer a deeper look at their weapons and techniques, including a closer look at how the heroes "transmute" into Birdstyle. The Birdstyles themselves will look closer to actual battle gear than the old capes and tights.

On a neighboring wall were storyboard drawings for a Gatchaman demo film. From what I could see, the action resembles what's on the NTT commercials, and takes the action to the next level. Savage fighting scene with Joe, neat scene of Ken diving from on-high. This art had been done by a former Tatsunoko animator who'd worked on the Gatchaman OAV. In fact, much of the staff had been professionally inspired by the Gatchaman series in one way or another.

From there, we moved to Kevin's office, where lunch was set up, for a Q&A session. At this point, Gatchaman is in pre-pre-production stage. The story has not been written yet, but we were assured that it wouldn't be yet another rehash of the Gatchaman series (in other words, no more retelling of Gatchaman vs. Turtle King). The basic idea was a kind of origin story a la the movie Batman Begins that shows how the team went from trainees to Science Ninja. Character development will definitely be Gatchaman--not BotP "with teeth." The story will take place on Earth, not "beyond space." Imagi is going for a "hard PG/PG-13" rating with this feature, and we discussed the issue of the target age group. Kevin and the rest of the staff stuck me as knowledgeable of the original Gatchaman universe and tremendously psyched about the project. Most important: they are interested in what the fans have to say. Imagi would like to set up a forum for the Gatchaman film project, and they are keeping an eye on the BotP mailing list. If you have opinions, now is the time to make them known.

I wish I could cover everything we talked about, but it would take several more pages (I wish I'd brought a tape recorder). Our meeting left me feeling pretty psyched about the project as well. This Thursday, at Comic Con, Imagi will be screening parts of the Teenage Mutant Ninja Turtles feature, and I want to get a look to see what we might be seeing in Gatchaman. More news soon!


An origin story? Well, I don't think I have a problem with that, seeing that this is a restart/revamp. Still, I hope they hold some clues from the past over for future revelation.

Hard PG/PG-13 rating? Well, that ounds promising as long as they don't let that dictate the project itself. I want quality story telling and character first, and if the material requires PG-13 violence, then so be it. Don't just do it for the sake of doing it, for that always stands out as exactly what it is and usually does nothing for the story.

Battlegear instead of classic bird style? I think I may have a problem here. Whenever they decide that the original is too cheesy and must be revamped into something realistic and unfamiliar, it can lose the very thing that made it great to start with. Does Gatchaman need to look more "battle gear" ready? Perhaps, I just don't know if I trust these remarks. It was stated that the early preliminary sketches seemed not very familiar with what we all know and love, as the writer expressed hope that they would evolve into something less generic.

Explain the transmute technology? Hmmm, does everything have to be ultra realistic. I am getting a bad feeling about that, but I must wait till I see more.

Well, Tatsunoko is still involved, which cannot be a bad thing. Still, it looks like they may have just handed this project over to Imagi to do as they wish, and that would not be a good thing. Also, I am still not taken with the CGI approach. I seriously doubt that the maker of Teenage Mutant Ninja Turtles will be offering us a product that eclipes the tiresome CGI animation we have already had heaped upon us. No, we are getting stuck with generic CGI animation that I could forever live without from this day forward, I can feel it in my bones. Caution, fans, caution.

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Check youtube under gatchaman, I found some wicked anime style gatchaman under the title of smap and I don't know if it a preview of some big actor or some preview for something else but it kicked ass and I hope that if they do gatchaman it should be like this.

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The SMAP Gatchaman material were actually a set of commercials for the Japanese NTT-East high-speed internet service. There were a total of four commercials; two of them were animated using new designs for the Science Ninja Team, and two of them were live action, using the members of the Japanese boy band SMAP in the roles of the Ninja Team characters. The spots were 15 seconds each, with the two live action spots forming the beginning and middle of the sequence, and the two animated spots redoing the middle sequence in animated form and extending it through the final commercial. There was a third animated spot planned, one that would have shown the Ninja Team fighting in their vehicles, but it didn't progress beyond the storyboard stage.

Since these were aired in the summer of 2000, plenty of people have seen these and assumed that these were promos for a new Gatchaman movie or series. They are neither. They are nothing more than an ad campaign designed to get people to sign up for NTT-East's service.

I hope this helps!

James

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Yes I am almost done watching all the unedited Gatchaman dvds. Joe is still cooler than Ken.

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If the CGI looks anything like Alex Ross' DVD artwork, I'd be well happy.

http://www.chronicsite.com/gatchaman/images/rossadvcvr.jpg

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True, but there is something about handdrawn or painted material that CGI simply doesn't capture for me. I do hope that it is worth watching. Thanks for that neat Alex Ross picture link!

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The character designer for the new movie is Jeff Matsuda. To give you an idea for his work, he was the character designer for Jackie Chan Adventures and The Batman. He's also done comics including KABOOM and Wolverine (Early into Erik Larsen's run).

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I am not familiar with any of his work other than The Batman, which to be quite honest, doesn't impress me in the least. Does his other work reflect The Batman, or is he more versatile in his design work?

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His other work is very similar.

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I wonder when we will actually see work for the new Gatchaman movie??

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From the last things we've heard, it seemed like they were hoping to do a big reveal at the San Diego Comic Con this July. Of course, it was several months ago that they said that. Who knows how things are now, and how much the writers strike might have affected them?

James

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They switched writers twice before the strike. I don't know how they were able to get much done in the middle of a strike.

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Is Paul Dini still involved in the project?

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That's a very good question. After his participation in the project was announced, a Gatchaman section was added to his Dinicartoons message boards, but that has since quietly disappeared. I've just asked about his continued involvement on those boards, so we'll see if there is any sort of response. If so, I'll let you know what's said!

James

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It seems the project can't hold a writer. Since Robert Mark Kamen was just announced as the movie's screenwriter before Dini came on. And NO ONE addressed that.

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For all we know, Kamen and Dini could be working together on the screenplay, since the official announcement for Dini's role in the film (Just over 3 months after Kamen was named as scripter) said that he would be "collaborating" on the screenplay, but did not say who he was collaborating with.

James

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The problem was that the reports didn't address Kamen's current capacity with the script.

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Dini's inclusion really made me happy, but now I am concerned for the project if he is no longer attached. That's not to say that it will suddenly fail without him, but his inclusion lent the production a higher level of attractiveness. Please do keep me updated with anything you find out!

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